Animate!
Changes: - re-enabled reconnecting websocket - restructured goal progress update logic - separated test sim and animation logic - set animation to loop from zero to current progress - set default goal progress to 25 for clearer troubleshooting
This commit is contained in:
+98
-15
@@ -1,16 +1,21 @@
|
||||
window.addEventListener("DOMContentLoaded", () => {
|
||||
//Create progress bar
|
||||
const book_bar = new ProgressBar();
|
||||
|
||||
//Pat Lilac
|
||||
const websocket = new ReconnectingWebSocket("wss://lilac.thewisewolf.dev/campaigns/partnerplus2026/ws");
|
||||
communicate(websocket, book_bar);
|
||||
|
||||
});
|
||||
|
||||
|
||||
class ProgressBar {
|
||||
constructor() {
|
||||
this.current_progress = 0;
|
||||
this.current_progress = 25;
|
||||
this.max_progress = 45;
|
||||
this.anim_progress = 0;
|
||||
this.animating = false;
|
||||
this.simming = false;
|
||||
this.target_element = document.getElementById("progressBar");
|
||||
this.bar_back = document.getElementById("barBack");
|
||||
this.bar_front = document.getElementById("barFront");
|
||||
@@ -26,39 +31,116 @@ class ProgressBar {
|
||||
image_cache.push(img_fetcher);
|
||||
};
|
||||
}
|
||||
|
||||
//SET NUMBER OF COLORED BOOKS
|
||||
|
||||
//Set current campaign progress
|
||||
setProgress(val) {
|
||||
if (Number.isInteger(val) && (this.target_element != null) && (this.bar_back != null) && (this.bar_front != null)) {
|
||||
if (Number.isInteger(val)
|
||||
&& (val >= 0)
|
||||
&& (val <= this.max_progress)) {
|
||||
this.current_progress = val;
|
||||
} else {
|
||||
console.warn("Progress update failed.")
|
||||
}
|
||||
}
|
||||
|
||||
//Render current animation state to the screen
|
||||
renderProgress(val) {
|
||||
if (Number.isInteger(val)
|
||||
&& (this.target_element != null)
|
||||
&& (this.bar_back != null)
|
||||
&& (this.bar_front != null)
|
||||
&& (val >= 0)
|
||||
&& (val <= this.current_progress)
|
||||
&& (val <= this.max_progress)) {
|
||||
let val_string = val.toString();
|
||||
if (val_string.length < 2) {
|
||||
val_string = "0" + val_string;
|
||||
}
|
||||
this.bar_back.style.backgroundImage = "url(src/Books/BookBar_v8_f00" + val_string + ".png)";
|
||||
setTimeout(this.antiFlash.bind(this), 150, val_string, val);
|
||||
} else {
|
||||
console.warn("Progress render failed.")
|
||||
}
|
||||
}
|
||||
|
||||
//Prevent image flicker by pre-loading a version of the image then rendering the top image with a delay
|
||||
antiFlash(val_string, new_val) {
|
||||
this.bar_front.style.backgroundImage = "url(src/Books/BookBar_v8_f00" + val_string + ".png)";
|
||||
if ((new_val >= 0) && (new_val <= this.max_progress)) {
|
||||
this.current_progress = new_val;
|
||||
//Increment the animation ticker (plus an extra round of safety checks)
|
||||
if ((new_val >= 0)
|
||||
&& (new_val <= this.current_progress)
|
||||
&& (this.anim_progress < this.max_progress)
|
||||
&& (new_val < this.max_progress)) {
|
||||
this.anim_progress = new_val;
|
||||
}
|
||||
else {
|
||||
console.warn("Progress update is out of range.");
|
||||
console.warn("Anim update is out of range.");
|
||||
}
|
||||
}
|
||||
//TEST ANIMATION
|
||||
|
||||
//Progress Animation
|
||||
animProgress() {
|
||||
//animate
|
||||
if (this.animating == true) {
|
||||
if ((this.anim_progress >= 0)
|
||||
&& (this.anim_progress < this.current_progress)
|
||||
&& (this.anim_progress < this.max_progress)) {
|
||||
this.renderProgress(this.anim_progress + 1);
|
||||
setTimeout(this.animProgress.bind(this), 500);
|
||||
}
|
||||
//loop
|
||||
if (this.anim_progress == this.current_progress) {
|
||||
setTimeout(() => this.renderProgress(0), 5000);
|
||||
setTimeout(this.animProgress.bind(this), 5500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Toggle animation on
|
||||
animStart() {
|
||||
if (this.animating != true){
|
||||
this.animating = true;
|
||||
this.animProgress();
|
||||
} else {
|
||||
console.warn("Animation already running");
|
||||
}
|
||||
}
|
||||
|
||||
//Toggle animation off
|
||||
animEnd() {
|
||||
this.animating = false;
|
||||
}
|
||||
|
||||
//TEST ANIMATION
|
||||
simProgress() {
|
||||
if (this.current_progress < this.max_progress) {
|
||||
//sim
|
||||
if (this.simming == true) {
|
||||
if (this.current_progress < this.max_progress) {
|
||||
this.setProgress(this.current_progress + 1);
|
||||
setTimeout(this.simProgress.bind(this), 500);
|
||||
}
|
||||
if (this.current_progress == this.max_progress) {
|
||||
setTimeout(() => this.setProgress(0), 5000);
|
||||
setTimeout(this.simProgress.bind(this), 5500);
|
||||
setTimeout(this.simProgress.bind(this), 38500);
|
||||
}
|
||||
//loop
|
||||
if (this.current_progress == this.max_progress) {
|
||||
setTimeout(() => this.setProgress(0), 10000);
|
||||
setTimeout(this.simProgress.bind(this), 95500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
simStart() {
|
||||
console.log("starting");
|
||||
this.simming = true;
|
||||
this.simProgress();
|
||||
console.log("started");
|
||||
}
|
||||
|
||||
simEnd() {
|
||||
console.log("ending");
|
||||
this.simming = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class ReconnectingWebSocket {
|
||||
@@ -98,8 +180,7 @@ class ReconnectingWebSocket {
|
||||
console.log('Closing Websocket.')
|
||||
} {
|
||||
console.warn('WebSocket closed. Reconnecting... (disabled for now)');
|
||||
//this.reconnect();
|
||||
//TODO turn that back on ^
|
||||
this.reconnect();
|
||||
}
|
||||
};
|
||||
|
||||
@@ -151,7 +232,9 @@ function communicate(websocket, book_bar) {
|
||||
console.log("Communicating");
|
||||
const params = new URLSearchParams(window.location.search);
|
||||
// INITIALIZE CLASS HERE
|
||||
book_bar.simProgress();
|
||||
book_bar.animStart();
|
||||
//setTimeout(() => book_bar.animEnd(), 30000);
|
||||
//book_bar.simStart();
|
||||
|
||||
websocket.onopen = () => {
|
||||
websocket.send(
|
||||
|
||||
Reference in New Issue
Block a user