Changes:
- re-enabled reconnecting websocket
- restructured goal progress update logic
- separated test sim and animation logic
- set animation to loop from zero to current progress
- set default goal progress to 25 for clearer troubleshooting
This commit is contained in:
2026-07-30 08:10:29 -04:00
parent 29dcf1061c
commit b77252b0b1
+98 -15
View File
@@ -1,16 +1,21 @@
window.addEventListener("DOMContentLoaded", () => {
//Create progress bar
const book_bar = new ProgressBar();
//Pat Lilac
const websocket = new ReconnectingWebSocket("wss://lilac.thewisewolf.dev/campaigns/partnerplus2026/ws");
communicate(websocket, book_bar);
});
class ProgressBar {
constructor() {
this.current_progress = 0;
this.current_progress = 25;
this.max_progress = 45;
this.anim_progress = 0;
this.animating = false;
this.simming = false;
this.target_element = document.getElementById("progressBar");
this.bar_back = document.getElementById("barBack");
this.bar_front = document.getElementById("barFront");
@@ -26,39 +31,116 @@ class ProgressBar {
image_cache.push(img_fetcher);
};
}
//SET NUMBER OF COLORED BOOKS
//Set current campaign progress
setProgress(val) {
if (Number.isInteger(val) && (this.target_element != null) && (this.bar_back != null) && (this.bar_front != null)) {
if (Number.isInteger(val)
&& (val >= 0)
&& (val <= this.max_progress)) {
this.current_progress = val;
} else {
console.warn("Progress update failed.")
}
}
//Render current animation state to the screen
renderProgress(val) {
if (Number.isInteger(val)
&& (this.target_element != null)
&& (this.bar_back != null)
&& (this.bar_front != null)
&& (val >= 0)
&& (val <= this.current_progress)
&& (val <= this.max_progress)) {
let val_string = val.toString();
if (val_string.length < 2) {
val_string = "0" + val_string;
}
this.bar_back.style.backgroundImage = "url(src/Books/BookBar_v8_f00" + val_string + ".png)";
setTimeout(this.antiFlash.bind(this), 150, val_string, val);
} else {
console.warn("Progress render failed.")
}
}
//Prevent image flicker by pre-loading a version of the image then rendering the top image with a delay
antiFlash(val_string, new_val) {
this.bar_front.style.backgroundImage = "url(src/Books/BookBar_v8_f00" + val_string + ".png)";
if ((new_val >= 0) && (new_val <= this.max_progress)) {
this.current_progress = new_val;
//Increment the animation ticker (plus an extra round of safety checks)
if ((new_val >= 0)
&& (new_val <= this.current_progress)
&& (this.anim_progress < this.max_progress)
&& (new_val < this.max_progress)) {
this.anim_progress = new_val;
}
else {
console.warn("Progress update is out of range.");
console.warn("Anim update is out of range.");
}
}
//TEST ANIMATION
//Progress Animation
animProgress() {
//animate
if (this.animating == true) {
if ((this.anim_progress >= 0)
&& (this.anim_progress < this.current_progress)
&& (this.anim_progress < this.max_progress)) {
this.renderProgress(this.anim_progress + 1);
setTimeout(this.animProgress.bind(this), 500);
}
//loop
if (this.anim_progress == this.current_progress) {
setTimeout(() => this.renderProgress(0), 5000);
setTimeout(this.animProgress.bind(this), 5500);
}
}
}
//Toggle animation on
animStart() {
if (this.animating != true){
this.animating = true;
this.animProgress();
} else {
console.warn("Animation already running");
}
}
//Toggle animation off
animEnd() {
this.animating = false;
}
//TEST ANIMATION
simProgress() {
if (this.current_progress < this.max_progress) {
//sim
if (this.simming == true) {
if (this.current_progress < this.max_progress) {
this.setProgress(this.current_progress + 1);
setTimeout(this.simProgress.bind(this), 500);
}
if (this.current_progress == this.max_progress) {
setTimeout(() => this.setProgress(0), 5000);
setTimeout(this.simProgress.bind(this), 5500);
setTimeout(this.simProgress.bind(this), 38500);
}
//loop
if (this.current_progress == this.max_progress) {
setTimeout(() => this.setProgress(0), 10000);
setTimeout(this.simProgress.bind(this), 95500);
}
}
}
simStart() {
console.log("starting");
this.simming = true;
this.simProgress();
console.log("started");
}
simEnd() {
console.log("ending");
this.simming = false;
}
}
class ReconnectingWebSocket {
@@ -98,8 +180,7 @@ class ReconnectingWebSocket {
console.log('Closing Websocket.')
} {
console.warn('WebSocket closed. Reconnecting... (disabled for now)');
//this.reconnect();
//TODO turn that back on ^
this.reconnect();
}
};
@@ -151,7 +232,9 @@ function communicate(websocket, book_bar) {
console.log("Communicating");
const params = new URLSearchParams(window.location.search);
// INITIALIZE CLASS HERE
book_bar.simProgress();
book_bar.animStart();
//setTimeout(() => book_bar.animEnd(), 30000);
//book_bar.simStart();
websocket.onopen = () => {
websocket.send(