Files
BookBar/BookBar.js
T
RolimirKal b656d02547 Actual Initial Upload...
Simple bare-bones book progress bar with a test animation running.

Changes:
- Migrated to a new repo because the whole project was in the wrong local directory.. oops
- Removed remaining unrelated timer files and code.

TODO:
- Remove IMGUR hotlink
- Update book art
- Proper input value testing
- Get websocket connected and tested
2026-07-28 05:13:12 -04:00

188 lines
4.7 KiB
JavaScript

window.addEventListener("DOMContentLoaded", () => {
//Create progress bar
const book_bar = new ProgressBar();
//Pat Lilac
const websocket = new ReconnectingWebSocket("wss://lilac.thewisewolf.dev/campaigns/partnerplus2026/ws");
communicate(websocket, book_bar);
});
class ProgressBar {
constructor() {
this.current_progress = 0;
this.max_progress = 45;
this.target_element = document.getElementById("progressBar");
this.bar_back = document.getElementById("barBack");
this.bar_front = document.getElementById("barFront");
}
//SET NUMBER OF COLORED BOOKS
setProgress(val) {
if (Number.isInteger(val) && (this.target_element != null) && (this.bar_back != null) && (this.bar_front != null)) {
let val_string = val.toString();
if (val_string.length < 2) {
val_string = "0" + val_string;
}
this.bar_back.style.backgroundImage = "url(src/Books/BookBar_v5_f00" + val_string + ".png)";
setTimeout(this.preLoad.bind(this), 150, val_string, val);
}
}
preLoad(val_string, new_val) {
this.bar_front.style.backgroundImage = "url(src/Books/BookBar_v5_f00" + val_string + ".png)";
if ((new_val >= 0) && (new_val <= this.max_progress)) {
this.current_progress = new_val;
}
else {
console.warn("Progress update is out of range.");
}
}
//TEST ANIMATION
simProgress() {
if (this.current_progress < this.max_progress) {
this.setProgress(this.current_progress + 1);
setTimeout(this.simProgress.bind(this), 500);
}
if (this.current_progress == this.max_progress) {
setTimeout(() => this.setProgress(0), 5000);
setTimeout(this.simProgress.bind(this), 5500);
}
}
}
class ReconnectingWebSocket {
constructor(url) {
this.url = url;
this.ws = null;
this.attempt = 0;
this.connect();
this.closing = false;
this.onopen = null;
this.onmessage = null;
this.onclose = null;
this.onerror = null;
}
connect() {
this.ws = new WebSocket(this.url);
this.ws.onopen = () => {
console.log('WebSocket connecting');
this.attempt = 0;
if (this.onopen != null) {
this.onopen();
}
};
this.ws.onmessage = (msg) => {
console.log('Received:', msg.data);
if (this.onmessage != null) {
this.onmessage(msg);
}
};
this.ws.onclose = () => {
if (this.closing) {
console.log('Closing Websocket.')
} {
console.warn('WebSocket closed. Reconnecting... (disabled for now)');
//this.reconnect();
//TODO turn that back on ^
}
};
this.ws.onerror = (err) => {
console.error('WebSocket error:', err);
if (this.onerror != null) {
this.onerror();
}
this.close();
};
}
reconnect() {
const delay = this.getBackoffDelay(this.attempt);
console.log(`Reconnecting in ${delay}ms`);
setTimeout(() => {
this.attempt++;
this.connect();
}, delay);
}
close() {
this.closing = true;
this.ws.close();
if (this.onclose != null) {
this.onclose();
}
}
getBackoffDelay(attempt) {
const base = 500; // 0.5 second
const max = 30000; // 30 seconds
const jitter = Math.random() * 1000;
return Math.min(base * 2 ** attempt + jitter, max);
}
send(data) {
if (this.ws.readyState === WebSocket.OPEN) {
this.ws.send(data);
} else {
console.warn('WebSocket not connected');
}
}
}
function communicate(websocket, book_bar) {
console.log("Communicating");
const params = new URLSearchParams(window.location.search);
// INITIALIZE CLASS HERE
book_bar.simProgress();
websocket.onopen = () => {
websocket.send(
JSON.stringify(
{
type: "init",
channel: "SubTimer",
community: params.get('community')
}
)
);
};
websocket.onmessage = ({ data }) => {
console.log("messaged");
const event = JSON.parse(data);
switch (event.type) {
case "DO":
let args = event.args;
// Call the specified method
switch (event.method) {
case "setTimer":
//do something with the new data
console.log("set timer: " + event);
book_bar.setProgress(event.reward_progress);
break;
case "noTimer":
//do something default
console.log("no timer: " + event);
break;
case "endTimer":
//do something for the final time
console.log("end timer: " + event);
break
default:
throw new Error(`Unsupported method requested: ${event.method}.`)
}
break;
default:
throw new Error(`Unsupported event type: ${event.type}.`);
}
};
}