- set up files to run locally
	- added workaround for an occasional that prevents dice from loading (detects error and refreshes the window after a few seconds)
	- changed lighting for better readability
	- optomized some redundant code
	- new, more straightforward dice scaling method
	- made result popup invisible to enable backend functionality without visual disruption
		- this is a bad solution implemented during experimentation while learning what the code does.. I will probably be too lazy to fix it later
This commit is contained in:
2025-08-11 02:29:39 -04:00
commit d819457c77
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BeeDie/index_files/three.min.js vendored Normal file

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