v1:
- set up files to run locally - added workaround for an occasional that prevents dice from loading (detects error and refreshes the window after a few seconds) - changed lighting for better readability - optomized some redundant code - new, more straightforward dice scaling method - made result popup invisible to enable backend functionality without visual disruption - this is a bad solution implemented during experimentation while learning what the code does.. I will probably be too lazy to fix it later
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BeeDie/index_files/three.min.js
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BeeDie/index_files/three.min.js
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