forked from HoloTech/twitch-subathon-timer
-hot garbage
- never send this version live
This commit is contained in:
@@ -105,6 +105,11 @@
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</div>
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</div>
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<div id='GoalProgressWrap'>
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<div id='GoalProgressBar'>
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<p id='GoalProgressTransparent' style='color: transparent;'>
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1234/5678
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</p>
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</div>
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<p id='GoalProgress'>
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1234/5678
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</p>
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@@ -168,11 +168,19 @@ p {
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border: .4cqh solid;
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border-color: #404145;
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margin: .4ch auto 0 auto;
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overflow: hidden;
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}
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#GoalProgressBar {
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width: 110%;
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background-color: #55CBFF;
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transform: translate(-5%, 0%) scale(1, 1.5);
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}
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#GoalProgress {
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transform: translate(0%, -8%) scale(1);
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text-align: center;
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margin-top: -19%;
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}
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#TopUsers {
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59
timer.js
59
timer.js
@@ -8,6 +8,8 @@ class Timer {
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constructor(renderer, timer_data) {
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this.renderer = renderer;
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this.destroying = false;
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//TEMP
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this.temptime = 15;
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this.update_from_data(timer_data);
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}
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@@ -34,12 +36,15 @@ class Timer {
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render_time() {
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this.renderer.render_time(
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Math.floor((this.end_at - new Date()) / 1000)
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//TEMP
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this.temptime
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//Math.floor((this.end_at - new Date()) / 1000)
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);
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}
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render() {
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// Render goal
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if (this.next_goal != null) {
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this.renderer.render_current_goal(
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this.next_goal.name,
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@@ -49,9 +54,9 @@ class Timer {
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this.renderer.animate();
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} else if (this.last_goal != null) {
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this.renderer.render_current_goal(
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this.last_goal.name,
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this.next_goal.name,
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this.total_contribution,
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this.last_goal.required,
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this.next_goal.required,
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);
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this.renderer.animate();
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} else {
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@@ -74,10 +79,18 @@ class Timer {
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this.render_time();
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if (this.running) {
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setTimeout(this.tick.bind(this), 1000);
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}
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}
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//setTimeout(this.tick.bind(this), 1000);
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//if (Math.floor((this.end_at - new Date()) / 1000) > 0) {
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if (Math.floor(this.temptime) > 0) {
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//TEMP
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this.temptime = this.temptime - 1;
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setTimeout(this.tick.bind(this), 1000);
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} else {
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}
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}
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}
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}
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}
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@@ -95,6 +108,7 @@ class TimerRenderer {
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// 1524/3000 Points
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this.goal_progress = document.getElementById("GoalProgress")
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this.goal_bar = document.getElementById("GoalProgressBar")
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// Top 3 Gifters
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this.topusers_label = document.getElementById("TopUsers")
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@@ -123,12 +137,16 @@ class TimerRenderer {
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// Leaderboard names
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this.userboxes = [this.topusers_user1_name, this.topusers_user2_name, this.topusers_user3_name]
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this.userdupeboxes = [this.topusers_userdupe1_name, this.topusers_userdupe2_name, this.topusers_userdupe3_name]
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// Thank you!
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this.thankyou = "Thank you very super lots many ultra bunches large big huge mega galactic universal multiversal infinite thnaks!"
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}
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// -- Toggles animation if text overflows container and adjusts speed for uniform movement --
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animate() {
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for (let i = 0; i < this.scrollboxes.length; i++) {
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for (let i = 0; i < this.scrollboxes.length; i++) {
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console.log('animate');
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// Check whether the itteration is a username or goal
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if (this.scrollboxes[i].id == 'ScrollWrapGoal') {
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@@ -176,22 +194,23 @@ class TimerRenderer {
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* Bring the display into a standard initial state.
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*/
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reset() {
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this.timer.textContent = "00:00";
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this.timer.textContent = "07:13";
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this.goal_label.textContent = "Next Goal:";
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this.goal_name.textContent = "The answer is...";
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this.goal_namedupe.textContent = "The answer is...";
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this.goal_progress.textContent = "0000/0000";
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this.goal_progress.textContent = "1234/5678";
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this.topusers_label.textContent = "Leaderboard:";
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this.topusers_user1_num.textContent = "1";
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this.topusers_user1_name.textContent = "Username4";
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this.topusers_userdupe1_name.textContent = "Username4";
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this.topusers_user1_name.textContent = "Username1024";
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this.topusers_userdupe1_name.textContent = "Username1024";
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this.topusers_user2_num.textContent = "2";
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this.topusers_user2_name.textContent = "User";
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this.topusers_userdupe2_name.textContent = "User";
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this.topusers_user3_num.textContent = "3";
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this.topusers_user3_name.textContent = "Username_Very_Super_Long12";
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this.topusers_userdupe3_name.textContent = "Username_Very_Super_Long12";
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console.log('reset');
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}
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@@ -201,10 +220,16 @@ class TimerRenderer {
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* @param {integer} seconds_remaining - The number of seconds remaining on the timer.
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*/
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render_time(seconds_remaining) {
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console.log(seconds_remaining);
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var timestr;
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// Render a time remaining given in seconds
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if (seconds_remaining <= 0) {
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timestr = "00:00";
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this.timer.style.color = '#82C8B6';
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this.goal_label.textContent = "Completed!";
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this.goal_name.textContent = this.thankyou;
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this.goal_namedupe.textContent = this.thankyou;
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this.animate();
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} else {
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var seconds = seconds_remaining % 60;
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seconds_remaining = seconds_remaining - seconds;
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@@ -212,6 +237,10 @@ class TimerRenderer {
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var hours = Math.floor(minutes / 60);
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minutes = minutes - 60 * hours;
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console.log('hr' + hours);
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console.log('mn' + minutes);
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console.log('sc' + seconds);
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// Change rendering mode based on hours or minutes left
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if (hours > 0) {
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timestr = String(hours).padStart(2, '0') + ':' + String(minutes).padStart(2, '0');
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@@ -240,6 +269,14 @@ class TimerRenderer {
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// Bitwise OR done to convert floats to integers if needed
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this.goal_progress.textContent = String(current | 0) + '/' + String(required | 0)
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console.log('ratio' + current/required);
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if (current/required > .02) {
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console.log('%' + (current/required) * 100);
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this.goal_bar.style.maskImage = `linear-gradient(to right, #55CBFF 0%, #55CBFF ${((current/required) - .02)*100}%, transparent ${(current/required)*100}%)`;
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} else {
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this.goal_bar.style.maskImage = `linear-gradient(to right, transparent 0%)`;
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}
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}
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/**
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