forked from HoloTech/twitch-subathon-timer
- layout change, reorganized elements and duplicated graphic to avoid using z-index which did not function in OBS browser sources - DO NOT REMOVE DUPLICATE HEART GRAPHIC - - animation!!! + more wrappers to split up static vs dynamic effects - temp legacy versions for easier comparisons (no-bold and uniform-font html+css) - js content tweaks to maintain parity with layout template
362 lines
9.4 KiB
JavaScript
362 lines
9.4 KiB
JavaScript
window.addEventListener("DOMContentLoaded", () => {
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const websocket = new ReconnectingWebSocket("wss://lilac.thewisewolf.dev/tracker/timer/ws");
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communicate(websocket);
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});
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class Timer {
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constructor(renderer, timer_data) {
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this.renderer = renderer;
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this.destroying = false;
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this.update_from_data(timer_data);
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}
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update_from_data(timer_data) {
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this.end_at = new Date(timer_data.end_at);
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this.running = timer_data.is_running;
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this.name = timer_data.name;
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this.score_table = timer_data.score_table;
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this.total_contribution = timer_data.total_contribution;
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this.total_subpoints = timer_data.total_subpoints;
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this.total_bits = timer_data.total_bits;
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this.goals_met = timer_data.goals_met;
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this.goals_total = timer_data.goals_total;
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this.last_goal = timer_data.last_goal;
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this.next_goal = timer_data.next_goal;
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this.goals = timer_data.goals;
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this.last_contribution = timer_data.last_contribution;
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this.leaderboard = timer_data.leaderboard;
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}
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render_time() {
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this.renderer.render_time(
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Math.floor((this.end_at - new Date()) / 1000)
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);
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}
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render() {
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// Render goal
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if (this.next_goal != null) {
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this.renderer.render_current_goal(
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this.next_goal.name,
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this.total_contribution,
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this.next_goal.required,
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);
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} else if (this.last_goal != null) {
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this.renderer.render_current_goal(
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this.last_goal.name,
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this.total_contribution,
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this.last_goal.required,
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);
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} else {
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this.renderer.clear_current_goal();
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}
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// Render leaderboard
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this.renderer.render_users(this.leaderboard);
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// Render timer
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this.render_time();
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}
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/**
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* Recursive call run per second to update the rendered timer
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*/
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tick() {
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if (!this.destroying) {
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this.render_time();
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if (this.running) {
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setTimeout(this.tick.bind(this), 1000);
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}
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}
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}
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}
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class TimerRenderer {
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constructor() {
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// HH:MM or MM:SS
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this.timer = document.getElementById("Timer");
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// Current Goal:
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this.goal_label = document.getElementById("GoalLabel")
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// Name of the goal to display
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this.goal_name = document.getElementById("GoalName")
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// 1524/3000 Points
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this.goal_progress = document.getElementById("GoalProgress")
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// Top 3 Gifters
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this.topusers_label = document.getElementById("TopUsers")
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// Leaderboard items
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// 1. (or points?)
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this.topusers_user1_num = document.getElementById("GiftUserNum1")
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// Name of user 1
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this.topusers_user1_name = document.getElementById("GiftUserName1")
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this.topusers_user2_num = document.getElementById("GiftUserNum2")
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this.topusers_user2_name = document.getElementById("GiftUserName2")
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this.topusers_user3_num = document.getElementById("GiftUserNum3")
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this.topusers_user3_name = document.getElementById("GiftUserName3")
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}
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/**
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* Bring the display into a standard initial state.
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*/
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reset() {
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this.timer.textContent = "00:00";
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this.goal_label.textContent = "Next Goal:";
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this.goal_name.textContent = "Be awesome";
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this.goal_progress.textContent = "00/00";
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this.topusers_label.textContent = "Leaderboard:";
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this.topusers_user1_num.textContent = "1";
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this.topusers_user1_name.textContent = "Anonymous";
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this.topusers_user2_num.textContent = "2";
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this.topusers_user2_name.textContent = "Anonymous";
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this.topusers_user3_num.textContent = "3";
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this.topusers_user3_name.textContent = "Anonymous";
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}
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/**
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* Render the timer from a time remaining.
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*
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* @param {integer} seconds_remaining - The number of seconds remaining on the timer.
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*/
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render_time(seconds_remaining) {
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var timestr;
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// Render a time remaining given in seconds
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if (seconds_remaining <= 0) {
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timestr = "00:00";
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} else {
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var seconds = seconds_remaining % 60;
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seconds_remaining = seconds_remaining - seconds;
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var minutes = Math.floor(seconds_remaining / 60);
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var hours = Math.floor(minutes / 60);
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minutes = minutes - 60 * hours;
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// Change rendering mode based on hours or minutes left
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if (hours > 0) {
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timestr = String(hours).padStart(2, '0') + ':' + String(minutes).padStart(2, '0');
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} else {
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timestr = String(minutes).padStart(2, '0') + ':' + String(seconds).padStart(2, '0');
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}
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}
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this.timer.textContent = timestr;
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}
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/**
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* Render the current goal.
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*
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* @param {string} name - The name of the current goal.
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* @param {number} current - The number of points we currently have.
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* @param {number} required - The number of points to achieve the goal.
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*/
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render_current_goal(name, current, required) {
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// TODO: Some kind of end condition, ability to clear a goal etc
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// E.g. if subathon doesn't have a goal at all
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// Or after we accomplish all goals
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this.goal_name.textContent = name;
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// Bitwise OR done to convert floats to integers if needed
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this.goal_progress.textContent = String(current | 0) + '/' + String(required | 0)
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}
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/**
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* Clear the current goal field.
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*/
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clear_current_goal() {
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this.goal_name.textContent = "";
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this.goal_progress.textContent = "";
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this.goal_label.textContent = "";
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}
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/**
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* Render the user leaderboard.
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*
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* @param {Object[]} users - The user leaderboard in descending (points, name) order.
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* @param {integer} users[].amount - The number of points this users has contrib.
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* @param {string} users[].user_name - The name of this user.
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*/
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render_users(users) {
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if (users.length >= 1) {
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this.topusers_user1_num.textContent = "1";
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this.topusers_user1_name.textContent = users[0].user_name;
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} else {
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this.topusers_user1_num.textContent = "";
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this.topusers_user1_name.textContent = "";
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}
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if (users.length >= 2) {
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this.topusers_user2_num.textContent = "2";
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this.topusers_user2_name.textContent = users[1].user_name;
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} else {
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this.topusers_user2_num.textContent = "";
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this.topusers_user2_name.textContent = "";
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}
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if (users.length >= 3) {
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this.topusers_user3_num.textContent = "3";
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this.topusers_user3_name.textContent = users[2].user_name;
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} else {
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this.topusers_user3_num.textContent = "";
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this.topusers_user3_name.textContent = "";
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}
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}
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}
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class ReconnectingWebSocket {
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constructor(url) {
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this.url = url;
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this.ws = null;
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this.attempt = 0;
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this.connect();
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this.closing = false;
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this.onopen = null;
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this.onmessage = null;
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this.onclose = null;
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this.onerror = null;
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}
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connect() {
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this.ws = new WebSocket(this.url);
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this.ws.onopen = () => {
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console.log('WebSocket connected');
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this.attempt = 0;
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if (this.onopen != null) {
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this.onopen();
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}
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};
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this.ws.onmessage = (msg) => {
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console.log('Received:', msg.data);
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if (this.onmessage != null) {
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this.onmessage(msg);
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}
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};
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this.ws.onclose = () => {
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if (this.closing) {
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console.log('Closing Websocket.')
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} {
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console.warn('WebSocket closed. Reconnecting...');
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this.reconnect();
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}
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};
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this.ws.onerror = (err) => {
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console.error('WebSocket error:', err);
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if (this.onerror != null) {
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this.onerror();
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}
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this.close();
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};
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}
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reconnect() {
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const delay = this.getBackoffDelay(this.attempt);
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console.log(`Reconnecting in ${delay}ms`);
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setTimeout(() => {
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this.attempt++;
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this.connect();
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}, delay);
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}
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close() {
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this.closing = true;
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this.ws.close();
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if (this.onclose != null) {
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this.onclose();
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}
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}
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getBackoffDelay(attempt) {
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const base = 500; // 0.5 second
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const max = 30000; // 30 seconds
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const jitter = Math.random() * 1000;
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return Math.min(base * 2 ** attempt + jitter, max);
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}
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send(data) {
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if (this.ws.readyState === WebSocket.OPEN) {
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this.ws.send(data);
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} else {
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console.warn('WebSocket not connected');
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}
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}
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}
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function communicate(websocket) {
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console.log("Communicating");
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const params = new URLSearchParams(window.location.search);
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var renderer = new TimerRenderer();
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let timer;
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websocket.onopen = () => {
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websocket.send(
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JSON.stringify(
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{
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type: "init",
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channel: "SubTimer",
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community: params.get('community')
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}
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)
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);
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renderer.reset();
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};
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websocket.onmessage = ({ data }) => {
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const event = JSON.parse(data);
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switch (event.type) {
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case "DO":
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let args = event.args;
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// Call the specified method
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switch (event.method) {
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case "setTimer":
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if (timer == null) {
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timer = new Timer(renderer, args);
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} else {
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timer.update_from_data(args);
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}
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timer.render();
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timer.tick();
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break;
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case "noTimer":
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if (timer != null) {
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timer.destroying = true;
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timer = null;
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}
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renderer.reset();
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case "endTimer":
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if (timer != null) {
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timer.destroying = true;
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timer = null;
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}
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default:
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throw new Error(`Unsupported method requested: ${event.method}.`)
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}
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break;
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default:
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throw new Error(`Unsupported event type: ${event.type}.`);
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}
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};
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}
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