Data system refactor and core redesign for public.
Redesigned data and core systems to be public-capable.
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145
bot/core/lion.py
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145
bot/core/lion.py
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import pytz
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from meta import client
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from data import tables as tb
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from settings import UserSettings
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class Lion:
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"""
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Class representing a guild Member.
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Mostly acts as a transparent interface to the corresponding Row,
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but also adds some transaction caching logic to `coins` and `tracked_time`.
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"""
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__slots__ = ('guildid', 'userid', '_pending_coins', '_pending_time', '_member')
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# Members with pending transactions
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_pending = {} # userid -> User
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# Lion cache. Currently lions don't expire
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_lions = {} # (guildid, userid) -> Lion
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def __init__(self, guildid, userid):
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self.guildid = guildid
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self.userid = userid
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self._pending_coins = 0
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self._pending_time = 0
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self._member = None
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self._lions[self.key] = self
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@classmethod
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def fetch(cls, guildid, userid):
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"""
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Fetch a Lion with the given member.
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If they don't exist, creates them.
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If possible, retrieves the user from the user cache.
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"""
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key = (guildid, userid)
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if key in cls._lions:
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return cls._lions[key]
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else:
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tb.lions.fetch_or_create(key)
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return cls(guildid, userid)
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@property
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def key(self):
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return (self.guildid, self.userid)
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@property
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def member(self):
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"""
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The discord `Member` corresponding to this user.
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May be `None` if the member is no longer in the guild or the caches aren't populated.
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Not guaranteed to be `None` if the member is not in the guild.
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"""
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if self._member is None:
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guild = client.get_guild(self.guildid)
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if guild:
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self._member = guild.get_member(self.userid)
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return self._member
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@property
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def data(self):
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"""
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The Row corresponding to this user.
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"""
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return tb.lions.fetch(self.key)
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@property
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def settings(self):
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"""
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The UserSettings object for this user.
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"""
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return UserSettings(self.userid)
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@property
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def time(self):
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"""
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Amount of time the user has spent studying, accounting for pending values.
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"""
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return int(self.data.tracked_time + self._pending_time)
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@property
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def coins(self):
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"""
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Number of coins the user has, accounting for the pending value.
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"""
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return int(self.data.coins + self._pending_coins)
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def localize(self, naive_utc_dt):
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"""
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Localise the provided naive UTC datetime into the user's timezone.
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"""
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timezone = self.settings.timezone.value
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return naive_utc_dt.replace(tzinfo=pytz.UTC).astimezone(timezone)
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def addCoins(self, amount, flush=True):
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"""
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Add coins to the user, optionally store the transaction in pending.
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"""
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self._pending_coins += amount
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self._pending[self.key] = self
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if flush:
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self.flush()
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def addTime(self, amount, flush=True):
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"""
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Add time to a user (in seconds), optionally storing the transaction in pending.
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"""
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self._pending_time += amount
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self._pending[self.key] = self
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if flush:
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self.flush()
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def flush(self):
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"""
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Flush any pending transactions to the database.
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"""
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self.sync(self)
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@classmethod
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def sync(cls, *lions):
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"""
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Flush pending transactions to the database.
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Also refreshes the Row cache for updated lions.
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"""
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lions = lions or list(cls._pending.values())
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if lions:
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# Build userid to pending coin map
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pending = [
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(lion.guildid, lion.userid, int(lion._pending_coins), int(lion._pending_time))
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for lion in lions
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]
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# Write to database
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tb.lions.queries.add_pending(pending)
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# Cleanup pending users
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for lion in lions:
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lion._pending_coins -= int(lion._pending_coins)
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lion._pending_time -= int(lion._pending_time)
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cls._pending.pop(lion.key, None)
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