rewrite: Shop and economy system.
This commit is contained in:
@@ -1,2 +1,4 @@
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CONFIG_FILE = "config/bot.conf"
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DATA_VERSION = 13
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MAX_COINS = 2147483647 - 1
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@@ -100,6 +100,22 @@ class Lion:
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if member.display_name != self.data.display_name:
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await self.data.update(display_name=member.display_name)
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async def get_member(self) -> Optional[discord.Member]:
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"""
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Retrieve the member object for this Lion, if possible.
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If the guild or member cannot be retrieved, returns None.
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"""
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guild = self.bot.get_guild(self.guildid)
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if guild is not None:
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member = guild.get_member(self.userid)
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if member is None:
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try:
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member = await guild.fetch_member(self.userid)
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except discord.HTTPException:
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pass
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return member
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class Lions(LionCog):
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def __init__(self, bot: LionBot):
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@@ -12,6 +12,8 @@ from meta import LionCog, LionBot, LionContext
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from meta.errors import ResponseTimedOut
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from babel import LocalBabel
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from core.data import CoreData
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from utils.ui import LeoUI, LeoModal, Confirm, Pager
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from utils.lib import error_embed, MessageArgs, utc_now
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@@ -109,13 +111,27 @@ class EconomyData(Registry, name='economy'):
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@classmethod
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async def execute_transaction(
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cls,
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transaction_type: TransactionType,
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guildid: int, actorid: int,
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from_account: int, to_account: int, amount: int,
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description: str,
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note: Optional[str] = None, reference: Optional[str] = None, reminding: Optional[int] = None
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from_account: int, to_account: int, amount: int, bonus: int = 0,
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refunds: int = None
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):
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...
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transaction = await cls.create(
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transactiontype=transaction_type,
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guildid=guildid, actorid=actorid, amount=amount, bonus=bonus,
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from_account=from_account, to_account=to_account,
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refunds=refunds
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)
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if from_account is not None:
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await CoreData.Member.table.update_where(
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guildid=guildid, userid=from_account
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).set(coins=(CoreData.Member.coins - (amount + bonus)))
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if to_account is not None:
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await CoreData.Member.table.update_where(
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guildid=guildid, userid=to_account
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).set(coins=(CoreData.Member.coins + (amount + bonus)))
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return transaction
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class ShopTransaction(RowModel):
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"""
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@@ -131,6 +147,19 @@ class EconomyData(Registry, name='economy'):
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transactionid = Integer(primary=True)
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itemid = Integer()
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@classmethod
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async def purchase_transaction(
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cls,
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guildid: int, actorid: int,
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userid: int, itemid: int, amount: int
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):
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row = await EconomyData.Transaction.execute_transaction(
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TransactionType.PURCHASE,
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guildid=guildid, actorid=actorid, from_account=userid, to_account=None,
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amount=amount
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)
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return await cls.create(transactionid=row.transactionid, itemid=itemid)
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class TaskTransaction(RowModel):
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"""
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Schema
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@@ -1,4 +0,0 @@
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from .module import module
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from . import send_cmd
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from . import shop_cmds
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@@ -1,4 +0,0 @@
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from LionModule import LionModule
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module = LionModule("Economy")
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@@ -1,91 +0,0 @@
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import discord
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import datetime
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from cmdClient.checks import in_guild
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from settings import GuildSettings
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from core import Lion
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from .module import module
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@module.cmd(
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"send",
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group="Economy",
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desc="Send some coins to another member."
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)
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@in_guild()
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async def cmd_send(ctx):
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"""
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Usage``:
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{prefix}send <user mention> <amount>
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Description:
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Send the given number of coins to the mentioned user.
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Example:
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{prefix}send {ctx.author.mention} 1000000
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"""
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# Extract target and amount
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# Handle a slightly more flexible input than stated
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splits = ctx.args.split()
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digits = [split.isdigit() for split in splits[:2]]
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mentions = ctx.msg.mentions
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if len(splits) < 2 or not any(digits) or not (all(digits) or mentions):
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return await _send_usage(ctx)
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if all(digits):
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# Both are digits, hopefully one is a member id, and one is an amount.
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target, amount = ctx.guild.get_member(int(splits[0])), int(splits[1])
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if not target:
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amount, target = int(splits[0]), ctx.guild.get_member(int(splits[1]))
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if not target:
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return await _send_usage(ctx)
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elif digits[0]:
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amount, target = int(splits[0]), mentions[0]
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elif digits[1]:
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target, amount = mentions[0], int(splits[1])
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# Fetch the associated lions
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target_lion = Lion.fetch(ctx.guild.id, target.id)
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source_lion = Lion.fetch(ctx.guild.id, ctx.author.id)
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# Check sanity conditions
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if amount > source_lion.coins:
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return await ctx.error_reply(
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"Sorry {}, you do not have enough LionCoins to do that.".format(ctx.author.mention)
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)
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if target == ctx.author:
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return await ctx.embed_reply("What is this, tax evasion?")
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if target == ctx.client.user:
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return await ctx.embed_reply("Thanks, but Ari looks after all my needs!")
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if target.bot:
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return await ctx.embed_reply("We are still waiting for {} to open an account.".format(target.mention))
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# Finally, send the amount and the ack message
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target_lion.addCoins(amount)
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source_lion.addCoins(-amount)
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embed = discord.Embed(
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title="Funds transferred",
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description="You have sent **{}** LionCoins to {}!".format(amount, target.mention),
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colour=discord.Colour.orange(),
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timestamp=datetime.datetime.utcnow()
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).set_footer(text=str(ctx.author), icon_url=ctx.author.avatar_url)
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await ctx.reply(embed=embed, reference=ctx.msg)
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GuildSettings(ctx.guild.id).event_log.log(
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"{} sent {} `{}` LionCoins.".format(
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ctx.author.mention,
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target.mention,
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amount
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),
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title="Funds transferred"
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)
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async def _send_usage(ctx):
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return await ctx.error_reply(
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"**Usage:** `{prefix}send <mention> <amount>`\n"
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"**Example:** {prefix}send {ctx.author.mention} 1000000".format(
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prefix=ctx.best_prefix,
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ctx=ctx
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)
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)
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@@ -1,246 +0,0 @@
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import asyncio
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import discord
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from collections import defaultdict
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from cmdClient.checks import in_guild
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from .module import module
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from .shop_core import ShopItem, ShopItemType, ColourRole
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from wards import is_guild_admin
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class ShopSession:
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__slots__ = (
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'key', 'response',
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'_event', '_task'
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)
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_sessions = {}
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def __init__(self, userid, channelid):
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# Build unique context key for shop session
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self.key = (userid, channelid)
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self.response = None
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# Cancel any existing sessions
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if self.key in self._sessions:
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self._sessions[self.key].cancel()
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self._event = asyncio.Event()
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self._task = None
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# Add self to the session list
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self._sessions[self.key] = self
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@classmethod
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def get(cls, userid, channelid) -> 'ShopSession':
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"""
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Get a ShopSession matching the given key, if it exists.
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Otherwise, returns None.
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"""
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return cls._sessions.get((userid, channelid), None)
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async def wait(self, timeout=None):
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"""
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Wait for a buy response. Return the set response or raise an appropriate exception.
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"""
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self._task = asyncio.create_task(self._event.wait())
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try:
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await asyncio.wait_for(self._task, timeout=timeout)
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except asyncio.CancelledError:
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# Session was cancelled, likely due to creation of a new session
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raise
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except asyncio.TimeoutError:
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# Session timed out, likely due to reaching the timeout
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raise
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finally:
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if self._sessions.get(self.key, None) == self:
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self._sessions.pop(self.key, None)
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return self.response
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def set(self, response):
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"""
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Set response.
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"""
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self.response = response
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self._event.set()
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def cancel(self):
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"""
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Cancel a session.
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"""
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if self._task:
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if self._sessions.get(self.key, None) == self:
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self._sessions.pop(self.key, None)
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self._task.cancel()
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else:
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raise ValueError("Cancelling a ShopSession that is already completed!")
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@module.cmd(
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'shop',
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group="Economy",
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desc="Open the guild shop.",
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flags=('add==', 'remove==', 'clear')
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)
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@in_guild()
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async def cmd_shop(ctx, flags):
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"""
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Usage``:
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{prefix}shop
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{prefix}shop --add <price>, <item>
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{prefix}shop --remove
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{prefix}shop --remove itemid, itemid, ...
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{prefix}shop --remove itemname, itemname, ...
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{prefix}shop --clear
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Description:
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Opens the guild shop. Visible items may be bought using `{prefix}buy`.
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*Modifying the guild shop requires administrator permissions.*
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"""
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# TODO: (FUTURE) Register session (and cancel previous sessions) so we can track for buy
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# Whether we are modifying the shop
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modifying = any(value is not False for value in flags.values())
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if modifying and not is_guild_admin(ctx.author):
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return await ctx.error_reply(
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"You need to be a guild admin to modify the shop!"
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)
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# Fetch all purchasable elements, this also populates the cache
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shop_items = ShopItem.fetch_where(guildid=ctx.guild.id, deleted=False, purchasable=True)
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if not shop_items and not modifying:
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# TODO: (FUTURE) Add tip for guild admins about setting up
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return await ctx.error_reply(
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"Nothing to buy! Please come back later."
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)
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# Categorise items
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item_cats = defaultdict(list)
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for item in shop_items:
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item_cats[item.item_type].append(item)
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# If there is more than one category, ask for which category they want
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# All FUTURE TODO stuff, to be refactored into a shop widget
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# item_type = None
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# if ctx.args:
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# # Assume category has been entered
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# ...
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# elif len(item_cats) > 1:
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# # TODO: Show selection menu
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# item_type = ...
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# ...
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# else:
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# # Pick the next one automatically
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# item_type = next(iter(item_cats))
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item_type = ShopItemType.COLOUR_ROLE
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item_class = ColourRole
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if item_type is not None:
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items = [item for item in item_cats[item_type]]
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embeds = item_class.cat_shop_embeds(
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ctx.guild.id,
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[item.itemid for item in items]
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)
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if modifying:
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if flags['add']:
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await item_class.parse_add(ctx, flags['add'])
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elif flags['remove'] is not False:
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await item_class.parse_remove(ctx, flags['remove'], items)
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elif flags['clear']:
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await item_class.parse_clear(ctx)
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return
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# Present shop pages
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out_msg = await ctx.pager(embeds, add_cancel=True)
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await ctx.cancellable(out_msg, add_reaction=False)
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while True:
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try:
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response = await ShopSession(ctx.author.id, ctx.ch.id).wait(timeout=300)
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except asyncio.CancelledError:
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# User opened a new session
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break
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except asyncio.TimeoutError:
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# Session timed out. Close the shop.
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# TODO: (FUTURE) time out shop session by removing hint.
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try:
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embed = discord.Embed(
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colour=discord.Colour.red(),
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description="Shop closed! (Session timed out.)"
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)
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await out_msg.edit(
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embed=embed
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)
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except discord.HTTPException:
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pass
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break
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# Selection was made
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# Sanity checks
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# TODO: (FUTURE) Handle more flexible ways of selecting items
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if int(response.args) >= len(items):
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await response.error_reply(
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"No item with this number exists! Please try again."
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)
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continue
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item = items[int(response.args)]
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if item.price > ctx.alion.coins:
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await response.error_reply(
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"Sorry, {} costs `{}` LionCoins, but you only have `{}`!".format(
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item.display_name,
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item.price,
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ctx.alion.coins
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)
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)
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continue
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# Run the selection and keep the shop open in case they want to buy more.
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# TODO: (FUTURE) The item may no longer exist
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success = await item.buy(response)
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if success and not item.allow_multi_select:
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try:
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await out_msg.delete()
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except discord.HTTPException:
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pass
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break
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@module.cmd(
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'buy',
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group="Hidden",
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desc="Buy an item from the guild shop."
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)
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@in_guild()
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async def cmd_buy(ctx):
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"""
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Usage``:
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{prefix}buy <number>
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Description:
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Only usable while you have a shop open (see `{prefix}shop`).
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Buys the selected item from the shop.
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"""
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# Check relevant session exists
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session = ShopSession.get(ctx.author.id, ctx.ch.id)
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if session is None:
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return await ctx.error_reply(
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"No shop open, nothing to buy!\n"
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"Please open a shop with `{prefix}shop` first.".format(prefix=ctx.best_prefix)
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)
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# Check input is an integer
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if not ctx.args.isdigit():
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return await ctx.error_reply(
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"**Usage:** `{prefix}buy <number>`, for example `{prefix}buy 1`.".format(prefix=ctx.best_prefix)
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)
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# Pass context back to session
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session.set(ctx)
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# TODO: (FUTURE) Buy command short-circuiting the shop command and acting on shop sessions
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# TODO: (FUTURE) Inventory command showing the user's purchases
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@@ -1,377 +0,0 @@
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import re
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import asyncio
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from typing import List
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import datetime
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import discord
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from cmdClient.lib import SafeCancellation
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from meta import client
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from utils.lib import multiselect_regex, parse_ranges
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from .ShopItem import ShopItem, ShopItemType
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from .data import shop_items, shop_item_info, colour_roles
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@ShopItem.register_item_class
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class ColourRole(ShopItem):
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item_type = ShopItemType.COLOUR_ROLE
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allow_multi_select = False
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buy_hint = (
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"Buy a colour by typing, e.g.,`{prefix}buy 0`.\n"
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"**Note: You may only own one colour at a time!**"
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).format(prefix=client.prefix)
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@property
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def display_name(self):
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return "<@&{}>".format(self.data.roleid)
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@property
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def roleid(self) -> int:
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return self.data.roleid
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@property
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def role(self) -> discord.Role:
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return self.guild.get_role(self.roleid)
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@classmethod
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async def create(cls, guildid, price, roleid, **kwargs):
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"""
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Create a new ColourRole item.
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"""
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shop_row = shop_items.insert(
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guildid=guildid,
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item_type=cls.item_type,
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price=price
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)
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colour_roles.insert(
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itemid=shop_row['itemid'],
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roleid=roleid
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)
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return cls(shop_row['itemid'])
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# Shop interface
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@classmethod
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def _cat_shop_embed_items(cls, items: List['ColourRole'], hint: str = buy_hint, **kwargs) -> List[discord.Embed]:
|
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"""
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Embed a list of items specifically for displaying in the shop.
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Subclasses will usually extend or override this, if only to add metadata.
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"""
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if items:
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# TODO: prefix = items[0].guild_settings.prefix.value
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|
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embeds = cls._cat_embed_items(items, **kwargs)
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for embed in embeds:
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embed.title = "{} shop!".format(cls.item_type.desc)
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embed.description += "\n\n" + hint
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else:
|
||||
embed = discord.Embed(
|
||||
title="{} shop!".format(cls.item_type.desc),
|
||||
description="No colours available at the moment! Please come back later."
|
||||
)
|
||||
embeds = [embed]
|
||||
return embeds
|
||||
|
||||
async def buy(self, ctx):
|
||||
"""
|
||||
Action when a member buys a color role.
|
||||
|
||||
Uses Discord as the source of truth (rather than the future inventory).
|
||||
Removes any existing colour roles, and adds the purchased role.
|
||||
Also notifies the user and logs the transaction.
|
||||
"""
|
||||
# TODO: Exclusivity should be handled at a higher level
|
||||
# TODO: All sorts of error handling
|
||||
member = ctx.author
|
||||
|
||||
# Fetch the set colour roles
|
||||
colour_rows = shop_item_info.fetch_rows_where(
|
||||
guildid=self.guildid,
|
||||
item_type=self.item_type
|
||||
)
|
||||
roleids = (row.roleid for row in colour_rows)
|
||||
roles = (self.guild.get_role(roleid) for roleid in roleids)
|
||||
roles = set(role for role in roles if role)
|
||||
|
||||
# Compute the roles to add and remove
|
||||
to_add = self.guild.get_role(self.roleid)
|
||||
member_has = roles.intersection(member.roles)
|
||||
if to_add in member_has:
|
||||
await ctx.error_reply("You already have this colour!")
|
||||
return False
|
||||
|
||||
to_remove = list(member_has)
|
||||
|
||||
# Role operations
|
||||
if to_add:
|
||||
try:
|
||||
await member.add_roles(to_add, reason="Updating purchased colour role")
|
||||
except discord.HTTPException:
|
||||
# TODO: Add to log
|
||||
to_add = None
|
||||
pass
|
||||
|
||||
if to_remove:
|
||||
try:
|
||||
await member.remove_roles(*to_remove, reason="Updating purchased colour role")
|
||||
except discord.HTTPException:
|
||||
# TODO: Add to log
|
||||
pass
|
||||
|
||||
# Only charge the member if everything went well
|
||||
if to_add:
|
||||
ctx.alion.addCoins(-self.price)
|
||||
|
||||
# Build strings for logging and response
|
||||
desc = None # Description of reply message to the member
|
||||
log_str = None # Description of event log message
|
||||
log_error = False # Whether to log an error
|
||||
|
||||
if to_add:
|
||||
if to_remove:
|
||||
if len(to_remove) > 1:
|
||||
rem_str = ', '.join(role.mention for role in to_remove[:-1]) + 'and' + to_remove[-1].mention
|
||||
else:
|
||||
rem_str = to_remove[0].mention
|
||||
desc = "You have exchanged {} for {}. Enjoy!".format(rem_str, to_add.mention)
|
||||
log_str = "{} exchanged {} for {}.".format(
|
||||
member.mention,
|
||||
rem_str,
|
||||
to_add.mention
|
||||
)
|
||||
else:
|
||||
desc = "You have bought {}. Enjoy!".format(to_add.mention)
|
||||
log_str = "{} bought {}.".format(member.mention, to_add.mention)
|
||||
else:
|
||||
desc = (
|
||||
"Something went wrong! Please try again later.\n"
|
||||
"(I don't have the server permissions to give this role to you!)"
|
||||
)
|
||||
log_str = (
|
||||
"{} bought `{}`, but I couldn't add the role!\n"
|
||||
"Please ensure that I have permission to manage this role.\n"
|
||||
"(I need to have the `manage_roles` permission, "
|
||||
"and my top role needs to be above the colour roles.)"
|
||||
).format(member.mention, self.roleid)
|
||||
log_error = True
|
||||
|
||||
# Build and send embeds
|
||||
reply_embed = discord.Embed(
|
||||
colour=to_add.colour if to_add else discord.Colour.red(),
|
||||
description=desc,
|
||||
timestamp=datetime.datetime.utcnow()
|
||||
)
|
||||
if to_add:
|
||||
reply_embed.set_footer(
|
||||
text="New Balance: {} LC".format(ctx.alion.coins)
|
||||
)
|
||||
log_embed = discord.Embed(
|
||||
title="Colour Role Purchased" if not log_error else "Error purchasing colour role.",
|
||||
colour=discord.Colour.red() if log_error else discord.Colour.orange(),
|
||||
description=log_str
|
||||
)
|
||||
try:
|
||||
await ctx.reply(embed=reply_embed)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
|
||||
event_log = ctx.guild_settings.event_log.value
|
||||
if event_log:
|
||||
try:
|
||||
await event_log.send(embed=log_embed)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
|
||||
if not to_add:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
# Shop admin interface
|
||||
@classmethod
|
||||
async def parse_add(cls, ctx, args):
|
||||
"""
|
||||
Parse a request to add colour roles.
|
||||
Syntax: `<price>, <role>`, with different lines treated as different entries.
|
||||
|
||||
Assumes the author is an admin.
|
||||
"""
|
||||
if not args:
|
||||
raise SafeCancellation("No arguments given, nothing to do!")
|
||||
|
||||
lines = args.splitlines()
|
||||
to_add = [] # List of (price, role) tuples to add
|
||||
for line in lines:
|
||||
# Syntax: <price>, <role>
|
||||
splits = line.split(',')
|
||||
splits = [split.strip() for split in splits]
|
||||
if len(splits) < 2 or not splits[0].isdigit():
|
||||
raise SafeCancellation("**Syntax:** `--add <price>, <role>`")
|
||||
price = int(splits[0])
|
||||
role = await ctx.find_role(splits[1], create=True, interactive=True, allow_notfound=False)
|
||||
to_add.append((price, role))
|
||||
|
||||
# Add the roles to data
|
||||
for price, role in to_add:
|
||||
# TODO: Batch update would be best
|
||||
await cls.create(ctx.guild.id, price, role.id)
|
||||
|
||||
# Report back
|
||||
if len(to_add) > 1:
|
||||
await ctx.reply(
|
||||
embed=discord.Embed(
|
||||
title="Shop Updated",
|
||||
description="Added `{}` new colours to the shop!".format(len(to_add))
|
||||
)
|
||||
)
|
||||
else:
|
||||
await ctx.reply(
|
||||
embed=discord.Embed(
|
||||
title="Shop Updated",
|
||||
description="Added {} to the shop for `{}` coins.".format(to_add[0][1].mention, to_add[0][0])
|
||||
)
|
||||
)
|
||||
|
||||
@classmethod
|
||||
async def parse_remove(cls, ctx, args, items):
|
||||
"""
|
||||
Parse a request to remove colour roles.
|
||||
Syntax: `<ids>` or `<command separated roles>`
|
||||
|
||||
Assumes the author is an admin.
|
||||
"""
|
||||
if not items:
|
||||
raise SafeCancellation("Colour shop is empty, nothing to delete!")
|
||||
|
||||
to_delete = []
|
||||
if args:
|
||||
if re.search(multiselect_regex, args):
|
||||
# ids were selected
|
||||
indexes = parse_ranges(args)
|
||||
to_delete = [items[index] for index in indexes if index < len(items)]
|
||||
|
||||
if not to_delete:
|
||||
# Assume comma separated list of roles
|
||||
splits = args.split(',')
|
||||
splits = [split.strip() for split in splits]
|
||||
available_roles = (item.role for item in items)
|
||||
available_roles = [role for role in available_roles if role]
|
||||
roles = [
|
||||
await ctx.find_role(rolestr, collection=available_roles, interactive=True, allow_notfound=False)
|
||||
for rolestr in splits
|
||||
]
|
||||
roleids = set(role.id for role in roles)
|
||||
to_delete = [item for item in items if item.roleid in roleids]
|
||||
else:
|
||||
# Interactive multi-selector
|
||||
itemids = [item.itemid for item in items]
|
||||
embeds = cls.cat_shop_embeds(
|
||||
ctx.guild.id,
|
||||
itemids,
|
||||
hint=("Please select colour(s) to remove, or `c` to cancel.\n"
|
||||
"(Respond with e.g. `1, 2, 3` or `1-3`.)")
|
||||
)
|
||||
out_msg = await ctx.pager(embeds)
|
||||
|
||||
def check(msg):
|
||||
valid = msg.channel == ctx.ch and msg.author == ctx.author
|
||||
valid = valid and (re.search(multiselect_regex, msg.content) or msg.content.lower() == 'c')
|
||||
return valid
|
||||
|
||||
try:
|
||||
message = await ctx.client.wait_for('message', check=check, timeout=60)
|
||||
except asyncio.TimeoutError:
|
||||
await out_msg.delete()
|
||||
await ctx.error_reply("Session timed out. No colour roles were removed.")
|
||||
return
|
||||
|
||||
try:
|
||||
await out_msg.delete()
|
||||
await message.delete()
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
|
||||
if message.content.lower() == 'c':
|
||||
return
|
||||
|
||||
to_delete = [
|
||||
items[index]
|
||||
for index in parse_ranges(message.content) if index < len(items)
|
||||
]
|
||||
if not to_delete:
|
||||
raise SafeCancellation("Nothing to delete!")
|
||||
|
||||
# Build an ack string before we delete
|
||||
rolestr = to_delete[0].role.mention if to_delete[0].role else "`{}`".format(to_delete[0].roleid)
|
||||
|
||||
# Delete the items
|
||||
shop_items.delete_where(itemid=[item.itemid for item in to_delete])
|
||||
|
||||
# Update the info cache
|
||||
[shop_item_info.row_cache.pop(item.itemid, None) for item in to_delete]
|
||||
|
||||
# Ack and log
|
||||
if len(to_delete) > 1:
|
||||
try:
|
||||
await ctx.reply(
|
||||
embed=discord.Embed(
|
||||
title="Colour Roles removed",
|
||||
description="You have removed `{}` colour roles.".format(len(to_delete)),
|
||||
colour=discord.Colour.orange()
|
||||
)
|
||||
)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
event_log = ctx.guild_settings.event_log.value
|
||||
if event_log:
|
||||
try:
|
||||
await event_log.send(
|
||||
embed=discord.Embed(
|
||||
title="Colour Roles deleted",
|
||||
description="{} removed `{}` colour roles from the shop.".format(
|
||||
ctx.author.mention,
|
||||
len(to_delete)
|
||||
),
|
||||
timestamp=datetime.datetime.utcnow()
|
||||
)
|
||||
)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
else:
|
||||
try:
|
||||
await ctx.reply(
|
||||
embed=discord.Embed(
|
||||
title="Colour Role removed",
|
||||
description="You have removed the colour role {}.".format(rolestr),
|
||||
colour=discord.Colour.orange()
|
||||
)
|
||||
)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
event_log = ctx.guild_settings.event_log.value
|
||||
if event_log:
|
||||
try:
|
||||
await event_log.send(
|
||||
embed=discord.Embed(
|
||||
title="Colour Role deleted",
|
||||
description="{} removed the colour role {} from the shop.".format(
|
||||
ctx.author.mention,
|
||||
rolestr
|
||||
),
|
||||
timestamp=datetime.datetime.utcnow()
|
||||
)
|
||||
)
|
||||
except discord.HTTPException:
|
||||
pass
|
||||
|
||||
@classmethod
|
||||
async def parse_clear(cls, ctx):
|
||||
"""
|
||||
Parse a request to clear colour roles.
|
||||
|
||||
Assumes the author is an admin.
|
||||
"""
|
||||
if await ctx.ask("Are you sure you want to remove all colour roles from the shop?"):
|
||||
shop_items.delete_where(guildid=ctx.guild.id, item_type=cls.item_type)
|
||||
await ctx.reply("All colour roles removed from the shop.")
|
||||
ctx.guild_settings.event_log.log("{} cleared the colour role shop.".format(ctx.author.mention))
|
||||
@@ -1,265 +0,0 @@
|
||||
import discord
|
||||
import datetime
|
||||
from typing import List
|
||||
|
||||
from meta import client
|
||||
from utils.lib import FieldEnum
|
||||
from data import Row
|
||||
from settings import GuildSettings
|
||||
|
||||
from .data import shop_items, shop_item_info
|
||||
|
||||
|
||||
class ShopItemType(FieldEnum):
|
||||
COLOUR_ROLE = 'COLOUR_ROLE', 'Colour'
|
||||
|
||||
|
||||
class ShopItem:
|
||||
"""
|
||||
Abstract base class representing an item in a guild shop.
|
||||
"""
|
||||
__slots__ = ('itemid', '_guild')
|
||||
|
||||
# Mapping of item types to class handlers
|
||||
_item_classes = {} # ShopItemType -> ShopItem subclass
|
||||
|
||||
# Item type handled by the current subclass
|
||||
item_type = None # type: ShopItemType
|
||||
|
||||
# Format string to use for each item of this type in the shop embed
|
||||
shop_fmt = "`[{num:<{num_len}}]` | `{item.price:<{price_len}} LC` {item.display_name}"
|
||||
|
||||
# Shop input modifiers
|
||||
allow_multi_select = True
|
||||
buy_hint = None
|
||||
|
||||
def __init__(self, itemid, *args, **kwargs):
|
||||
self.itemid = itemid # itemid in shop_items representing this info
|
||||
self._guild = None # cached Guild
|
||||
|
||||
# Meta
|
||||
@classmethod
|
||||
def register_item_class(cls, itemcls):
|
||||
"""
|
||||
Decorator to register a class as a handler for a given item type.
|
||||
The item type must be set as the `item_type` class attribute.
|
||||
"""
|
||||
cls._item_classes[itemcls.item_type] = itemcls
|
||||
return itemcls
|
||||
|
||||
@classmethod
|
||||
async def create(cls, guildid, price, *args, **kwargs):
|
||||
"""
|
||||
Create a new ShopItem of this type.
|
||||
Must be implemented by each item class.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
@classmethod
|
||||
def fetch_where(cls, **kwargs):
|
||||
"""
|
||||
Fetch ShopItems matching the given conditions.
|
||||
Automatically filters by `item_type` if set in class, and not provided.
|
||||
"""
|
||||
if cls.item_type is not None and 'item_type' not in kwargs:
|
||||
kwargs['item_type'] = cls.item_type
|
||||
rows = shop_item_info.fetch_rows_where(**kwargs)
|
||||
return [
|
||||
cls._item_classes[ShopItemType(row.item_type)](row.itemid)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def fetch(cls, itemid):
|
||||
"""
|
||||
Fetch a single ShopItem by itemid.
|
||||
"""
|
||||
row = shop_item_info.fetch(itemid)
|
||||
if row:
|
||||
return cls._item_classes[ShopItemType(row.item_type)](row.itemid)
|
||||
else:
|
||||
return None
|
||||
|
||||
# Data and transparent data properties
|
||||
@property
|
||||
def data(self) -> Row:
|
||||
"""
|
||||
Return the cached data row for this item.
|
||||
This is not guaranteed to be up to date.
|
||||
This is also not guaranteed to keep existing during a session.
|
||||
"""
|
||||
return shop_item_info.fetch(self.itemid)
|
||||
|
||||
@property
|
||||
def guildid(self) -> int:
|
||||
return self.data.guildid
|
||||
|
||||
@property
|
||||
def price(self) -> int:
|
||||
return self.data.price
|
||||
|
||||
@property
|
||||
def purchasable(self) -> bool:
|
||||
return self.data.purchasable
|
||||
|
||||
# Computed properties
|
||||
@property
|
||||
def guild(self) -> discord.Guild:
|
||||
if not self._guild:
|
||||
self._guild = client.get_guild(self.guildid)
|
||||
return self._guild
|
||||
|
||||
@property
|
||||
def guild_settings(self) -> GuildSettings:
|
||||
return GuildSettings(self.guildid)
|
||||
|
||||
# Display properties
|
||||
@property
|
||||
def display_name(self) -> str:
|
||||
"""
|
||||
Short name to display after purchasing the item, and by default in the shop.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
# Data manipulation methods
|
||||
def refresh(self) -> Row:
|
||||
"""
|
||||
Refresh the stored data row.
|
||||
"""
|
||||
shop_item_info.row_cache.pop(self.itemid, None)
|
||||
return self.data
|
||||
|
||||
def _update(self, **kwargs):
|
||||
"""
|
||||
Updates the data with the provided kwargs.
|
||||
Subclasses are expected to override this is they provide their own updatable data.
|
||||
|
||||
This method does *not* refresh the data row. This is expect to be handled by `update`.
|
||||
"""
|
||||
handled = ('price', 'purchasable')
|
||||
|
||||
update = {key: kwargs[key] for key in handled}
|
||||
if update:
|
||||
shop_items.update_where(
|
||||
update,
|
||||
itemid=self.itemid
|
||||
)
|
||||
|
||||
async def update(self, **kwargs):
|
||||
"""
|
||||
Update the shop item with the given kwargs.
|
||||
"""
|
||||
self._update()
|
||||
self.refresh()
|
||||
|
||||
# Formatting
|
||||
@classmethod
|
||||
def _cat_embed_items(cls, items: List['ShopItem'], blocksize: int = 20,
|
||||
fmt: str = shop_fmt, **kwargs) -> List[discord.Embed]:
|
||||
"""
|
||||
Build a list of embeds for the current item type from a list of items.
|
||||
These embeds may be used anywhere multiple items may be shown,
|
||||
including confirmations and shop pages.
|
||||
Subclasses may extend or override.
|
||||
"""
|
||||
embeds = []
|
||||
if items:
|
||||
# Cut into blocks
|
||||
item_blocks = [items[i:i+blocksize] for i in range(0, len(items), blocksize)]
|
||||
for i, item_block in enumerate(item_blocks):
|
||||
# Compute lengths
|
||||
num_len = len(str((i * blocksize + len(item_block) - 1)))
|
||||
max_price = max(item.price for item in item_block)
|
||||
price_len = len(str(max_price))
|
||||
|
||||
# Format items
|
||||
string_block = '\n'.join(
|
||||
fmt.format(
|
||||
item=item,
|
||||
num=i * blocksize + j,
|
||||
num_len=num_len,
|
||||
price_len=price_len
|
||||
) for j, item in enumerate(item_block)
|
||||
)
|
||||
|
||||
# Build embed
|
||||
embed = discord.Embed(
|
||||
description=string_block,
|
||||
timestamp=datetime.datetime.utcnow()
|
||||
)
|
||||
if len(item_blocks) > 1:
|
||||
embed.set_footer(text="Page {}/{}".format(i+1, len(item_blocks)))
|
||||
|
||||
embeds.append(embed)
|
||||
else:
|
||||
# Empty shop case, should generally be avoided
|
||||
embed = discord.Embed(
|
||||
description="Nothing to show!"
|
||||
)
|
||||
embeds.append(embed)
|
||||
|
||||
return embeds
|
||||
|
||||
# Shop interface
|
||||
@classmethod
|
||||
def _cat_shop_embed_items(cls, items: List['ShopItem'], **kwargs) -> List[discord.Embed]:
|
||||
"""
|
||||
Embed a list of items specifically for displaying in the shop.
|
||||
Subclasses will usually extend or override this, if only to add metadata.
|
||||
"""
|
||||
if items:
|
||||
# TODO: prefix = items[0].guild_settings.prefix.value
|
||||
prefix = client.prefix
|
||||
|
||||
embeds = cls._cat_embed_items(items, **kwargs)
|
||||
for embed in embeds:
|
||||
embed.title = "{} shop!".format(cls.item_type.desc)
|
||||
embed.description = "{}\n\n{}".format(
|
||||
embed.description,
|
||||
"Buy items with `{prefix}buy <numbers>`, e.g. `{prefix}buy 1, 2, 3`.".format(
|
||||
prefix=prefix
|
||||
)
|
||||
)
|
||||
else:
|
||||
embed = discord.Embed(
|
||||
title="{} shop!".format(cls.item_type.desc),
|
||||
description="This shop is empty! Please come back later."
|
||||
)
|
||||
embeds = [embed]
|
||||
return embeds
|
||||
|
||||
@classmethod
|
||||
def cat_shop_embeds(cls, guildid: int, itemids: List[int] = None, **kwargs) -> List[discord.Embed]:
|
||||
"""
|
||||
Format the items of this type (i.e. this category) as one or more embeds.
|
||||
Subclasses may extend or override.
|
||||
"""
|
||||
if itemids is None:
|
||||
# Get itemids if not provided
|
||||
# TODO: Not using the row cache here, make sure we don't need an extended caching form
|
||||
rows = shop_item_info.fetch_rows_where(
|
||||
guildid=guildid,
|
||||
item_type=cls.item_type,
|
||||
purchasable=True,
|
||||
deleted=False
|
||||
)
|
||||
itemids = [row.itemid for row in rows]
|
||||
elif not all(itemid in shop_item_info.row_cache for itemid in itemids):
|
||||
# Ensure cache is populated
|
||||
shop_item_info.fetch_rows_where(itemid=itemids)
|
||||
|
||||
return cls._cat_shop_embed_items([cls(itemid) for itemid in itemids], **kwargs)
|
||||
|
||||
async def buy(self, ctx):
|
||||
"""
|
||||
Action to trigger when a member buys this item.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
# Shop admin interface
|
||||
@classmethod
|
||||
async def parse_new(self, ctx):
|
||||
"""
|
||||
Parse new shop items.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
@@ -1,4 +0,0 @@
|
||||
from . import data
|
||||
|
||||
from .ShopItem import ShopItem, ShopItemType
|
||||
from .ColourRole import ColourRole
|
||||
@@ -1,19 +0,0 @@
|
||||
from cachetools import LRUCache
|
||||
|
||||
from data import Table, RowTable
|
||||
|
||||
|
||||
shop_items = Table('shop_items')
|
||||
|
||||
colour_roles = Table('shop_items_colour_roles', attach_as='colour_roles')
|
||||
|
||||
|
||||
shop_item_info = RowTable(
|
||||
'shop_item_info',
|
||||
('itemid',
|
||||
'guildid', 'item_type', 'price', 'purchasable', 'deleted', 'created_at',
|
||||
'roleid', # Colour roles
|
||||
),
|
||||
'itemid',
|
||||
cache=LRUCache(1000)
|
||||
)
|
||||
@@ -1,3 +1,66 @@
|
||||
"""
|
||||
The initial Shopping Cog acts as the entry point to the shopping system.
|
||||
It provides the commands:
|
||||
/shop open [type:<acmpl str>]
|
||||
/shop buy <item:<acmpl str>>
|
||||
It also provides the "/editshop" group,
|
||||
which each shop type should hook into (via placeholder groups)
|
||||
to provide a shop creation and edit interface.
|
||||
|
||||
A "Shop" represents a colour shop, role shop, boost shop, etc.
|
||||
Each Shop has a different editing interface (the ShopCog),
|
||||
and a different user interface page (the Store).
|
||||
|
||||
When a user runs /shop open, the "StoreManager" opens.
|
||||
This PagedUI serves as a top-level manager for each shop store,
|
||||
even though it has no UI elements itself.
|
||||
|
||||
The user sees the first Store page, and can freely use the store UI
|
||||
to interact with that Shop.
|
||||
They may also use the "shop row" buttons to switch between shops.
|
||||
|
||||
Now, onto the individual shop systems.
|
||||
|
||||
When the user first opens a shop, a Customer is created.
|
||||
The Customer represents the member themselves (i.e. the lion),
|
||||
along with their inventory (a list of raw items that they own).
|
||||
For fast access (for e.g. autocomplete), the Customer may be
|
||||
cached, as long as it has a unique registry map.
|
||||
|
||||
Each initialised Shop has a collection of ShopItems.
|
||||
The ShopItems represent individual objects of that shop,
|
||||
and usually contain state particular to that shop.
|
||||
The ShopItems shouldn't need to remember their origin shop,
|
||||
or the Customer.
|
||||
|
||||
The Shop itself handles purchases, checking whether a customer can purchase
|
||||
a given item, and running the purchase logic for an item.
|
||||
|
||||
Note: Timing out Acmpl state to handle caching shared states between acmpl?
|
||||
|
||||
Note: shop_item_info table which joins the others? Include guild_item_id,
|
||||
and cache the items.
|
||||
|
||||
/shop open:
|
||||
- Create the Customer
|
||||
- Initialise the Shops, with the current Guild and the Customer
|
||||
- Pass the shop stores to the StoreManager, along with the command interaction
|
||||
- Run display on the StoreManager, which displays the first Store UI
|
||||
- The StoreManager gets a store button from each store, then passes those back to the individuals
|
||||
- This would be best done with a UILayout modification, but we don't have that yet
|
||||
- The Store displays its UI, which is Customer-dependent, relying on the Shop for most computations.
|
||||
- (The Store might not even need to keep the Customer, just using Shop methods to access them.)
|
||||
- The Customer may make a purchase/refund/etc, which gets mapped back to the Shop.
|
||||
- After the Customer has made an action, the Store refreshes its UI, from the Shop data.
|
||||
/shop buy <item>:
|
||||
- Instantiates the Customer and Shops (via acmpl state?), which should _not_ require any data lookups.
|
||||
- Acmpl shows an intelligent list of matching items, nicely formatted
|
||||
- (Shopitem itself can be responsible for formatting?)
|
||||
- (Shop can be responsible for showing which items the user can purchase?)
|
||||
- Command gets the shopitemid (possibly partitioned by guild), gets that item, gets the item Shop.
|
||||
- Command then gets the Shop to purchase that item.
|
||||
"""
|
||||
|
||||
import asyncio
|
||||
import logging
|
||||
from typing import Optional
|
||||
@@ -7,12 +70,13 @@ from discord.ext import commands as cmds
|
||||
from discord import app_commands as appcmds
|
||||
|
||||
from meta import LionBot, LionCog, LionContext
|
||||
|
||||
from utils import ui
|
||||
from utils.lib import error_embed
|
||||
|
||||
from . import babel
|
||||
|
||||
from .shops.colours import ColourShop
|
||||
from .shops.base import Customer, ShopCog
|
||||
from .data import ShopData
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
@@ -20,90 +84,163 @@ _p = babel._p
|
||||
|
||||
|
||||
class Shopping(LionCog):
|
||||
Shops = [ColourShop]
|
||||
# List of active Shop cogs
|
||||
ShopCogs = ShopCog.active
|
||||
|
||||
def __init__(self, bot: LionBot):
|
||||
self.bot = bot
|
||||
self.data = None
|
||||
self.shops = []
|
||||
self.data = bot.db.load_registry(ShopData())
|
||||
self.active_cogs = []
|
||||
|
||||
async def cog_load(self):
|
||||
for Shop in self.Shops:
|
||||
shop = Shop(self.bot, self.data)
|
||||
await shop.load_into(self)
|
||||
self.shops.append(shop)
|
||||
await self.data.init()
|
||||
for SCog in self.ShopCogs:
|
||||
shop_cog = SCog(self.bot, self.data)
|
||||
await shop_cog.load_into(self)
|
||||
self.active_cogs.append(shop_cog)
|
||||
|
||||
async def cog_unload(self):
|
||||
for shop in self.shops:
|
||||
await shop.unload()
|
||||
|
||||
@cmds.hybrid_group(name='editshop')
|
||||
@cmds.hybrid_group(
|
||||
name=_p('group:editshop', 'editshop')
|
||||
)
|
||||
async def editshop_group(self, ctx: LionContext):
|
||||
return
|
||||
|
||||
@cmds.hybrid_group(name='shop')
|
||||
@cmds.hybrid_group(
|
||||
name=_p('group:shop', 'shop')
|
||||
)
|
||||
async def shop_group(self, ctx: LionContext):
|
||||
return
|
||||
|
||||
@shop_group.command(name='open')
|
||||
@shop_group.command(
|
||||
name=_p('cmd:shop_open', 'open'),
|
||||
description=_p('cmd:shop_open|desc', "Open the server shop.")
|
||||
)
|
||||
async def shop_open_cmd(self, ctx: LionContext):
|
||||
"""
|
||||
Opens the shop UI for the current guild.
|
||||
"""
|
||||
...
|
||||
t = self.bot.translator.t
|
||||
|
||||
# Typechecker guards
|
||||
if not ctx.guild:
|
||||
return
|
||||
if not ctx.interaction:
|
||||
return
|
||||
|
||||
await ctx.interaction.response.defer(ephemeral=True, thinking=True)
|
||||
|
||||
# Create the Customer
|
||||
customer = await Customer.fetch(self.bot, self.data, ctx.guild.id, ctx.author.id)
|
||||
|
||||
# Create the Shops
|
||||
shops = [await cog.make_shop_for(customer) for cog in self.active_cogs]
|
||||
|
||||
# TODO: Filter by shops which actually have items
|
||||
if not shops:
|
||||
await ctx.reply(
|
||||
embed=error_embed(
|
||||
t(_p('cmd:shop_open|error:no_shops', "There is nothing to buy!"))
|
||||
),
|
||||
ephemeral=True
|
||||
)
|
||||
return
|
||||
|
||||
# Extract the Stores
|
||||
stores = [shop.make_store(ctx.interaction) for shop in shops]
|
||||
|
||||
# Build the StoreManager from the Stores
|
||||
manager = StoreManager(self.bot, self.data, stores)
|
||||
|
||||
# Display the StoreManager
|
||||
await manager.run(ctx.interaction)
|
||||
|
||||
await manager.wait()
|
||||
|
||||
# TODO: shortcut shop buy command
|
||||
|
||||
|
||||
class StoreManager(ui.LeoUI):
|
||||
def __init__(self, bot, data, shops):
|
||||
def __init__(self, bot, data, stores, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
|
||||
self.bot = bot
|
||||
self.data = data
|
||||
self.shops = shops
|
||||
self.stores = stores
|
||||
|
||||
self.page_num = 0
|
||||
|
||||
# Original interaction that opened this shop
|
||||
self._original: Optional[discord.Interaction] = None
|
||||
|
||||
# tuple of Buttons to each active store
|
||||
self._store_row = self.make_buttons()
|
||||
self._widgets = self.prepare_widgets()
|
||||
|
||||
async def redraw(self):
|
||||
"""
|
||||
Ask the current shop widget to redraw.
|
||||
"""
|
||||
...
|
||||
self.page_num %= len(self.stores)
|
||||
await self.stores[self.page_num].refresh()
|
||||
await self.stores[self.page_num].redraw()
|
||||
|
||||
def make_buttons(self):
|
||||
"""
|
||||
Make a tuple of shop buttons.
|
||||
|
||||
If there is only one shop, return an empty tuple.
|
||||
If there is only one shop, returns an empty tuple.
|
||||
"""
|
||||
if len(self.shops) <= 1:
|
||||
return ()
|
||||
t = self.bot.translator.t
|
||||
|
||||
buttons = []
|
||||
for i, shop in enumerate(self.shops):
|
||||
@ui.AButton(label=shop.name)
|
||||
if len(self.stores) > 1:
|
||||
for i, store in enumerate(self.stores):
|
||||
@ui.AButton(label=store.shop.name)
|
||||
async def pressed_switch_shop(press: discord.Interaction, pressed):
|
||||
await press.response.defer()
|
||||
await self.change_page(i)
|
||||
buttons.append(pressed_switch_shop)
|
||||
return tuple(buttons)
|
||||
|
||||
def prepare_widgets(self):
|
||||
widgets = []
|
||||
for shop in self.shops:
|
||||
widget = shop.make_widget()
|
||||
# TODO: Update this when we have a UILayout class
|
||||
# widget.layout.set_row('shops', self._store_row, affinity=1)
|
||||
widget.shop_row = self._store_row
|
||||
widgets.append(widget)
|
||||
return widgets
|
||||
@ui.AButton(
|
||||
label=_p('ui:stores|button:close|label', "Close"),
|
||||
emoji=self.bot.config.emojis.getemoji('cancel')
|
||||
)
|
||||
async def pressed_close(press: discord.Interaction, pressed):
|
||||
await press.response.defer()
|
||||
if not self._original.is_expired():
|
||||
embed = discord.Embed(
|
||||
title=t(_p('ui:stores|button:close|response|title', "Shop Closed")),
|
||||
colour=discord.Colour.orange()
|
||||
)
|
||||
await self._original.edit_original_response(embed=embed, view=None)
|
||||
await self.close()
|
||||
buttons.append(pressed_close)
|
||||
for button in buttons:
|
||||
self.add_item(button)
|
||||
return tuple(buttons)
|
||||
|
||||
async def change_page(self, i):
|
||||
"""
|
||||
Change to the given page number.
|
||||
"""
|
||||
...
|
||||
self.page_num = i
|
||||
self.page_num %= len(self.stores)
|
||||
await self.redraw()
|
||||
|
||||
async def run(self, interaction):
|
||||
self._original = interaction
|
||||
for store in self.stores:
|
||||
self.children.append(store)
|
||||
store.set_store_row(self._store_row)
|
||||
await self.redraw()
|
||||
|
||||
async def monitor(self):
|
||||
"""
|
||||
When one of the stores closes, we want all the stores to close,
|
||||
along with this parent UI.
|
||||
"""
|
||||
# TODO
|
||||
...
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
from enums import Enum
|
||||
from enum import Enum
|
||||
from cachetools import TTLCache
|
||||
|
||||
|
||||
@@ -59,6 +59,35 @@ class ShopData(Registry, name='shop'):
|
||||
itemid = Integer(primary=True)
|
||||
roleid = Integer()
|
||||
|
||||
class ShopItemInfo(RowModel):
|
||||
"""
|
||||
A view joining the shop item sub-type information,
|
||||
and including the guild id.
|
||||
|
||||
Schema
|
||||
------
|
||||
CREATE VIEW shop_item_info AS
|
||||
SELECT
|
||||
*,
|
||||
row_number() OVER (PARTITION BY guildid ORDER BY itemid) AS guild_itemid
|
||||
FROM
|
||||
shop_items
|
||||
LEFT JOIN shop_items_colour_roles USING (itemid)
|
||||
ORDER BY itemid ASC;
|
||||
"""
|
||||
_tablename_ = 'shop_item_info'
|
||||
_readonly_ = True
|
||||
|
||||
itemid = Integer(primary=True)
|
||||
guild_itemid = Integer()
|
||||
guildid = Integer()
|
||||
item_type: Column[ShopItemType] = Column()
|
||||
price = Integer()
|
||||
purchasable = Bool()
|
||||
deleted = Bool()
|
||||
created_at = Timestamp()
|
||||
roleid = Integer()
|
||||
|
||||
class MemberInventory(RowModel):
|
||||
"""
|
||||
Schema
|
||||
@@ -80,8 +109,46 @@ class ShopData(Registry, name='shop'):
|
||||
transactionid = Integer()
|
||||
itemid = Integer()
|
||||
|
||||
async def fetch_inventory(self, guildid, userid) -> list['ShopData.MemberInventory']:
|
||||
class MemberInventoryInfo(RowModel):
|
||||
"""
|
||||
Fetch the given member's inventory.
|
||||
Composite view joining the member inventory with shop item information.
|
||||
|
||||
Schema
|
||||
------
|
||||
CREATE VIEW member_inventory_info AS
|
||||
SELECT
|
||||
inv.inventoryid AS inventoryid,
|
||||
inv.guildid AS guildid,
|
||||
inv.userid AS userid,
|
||||
inv.transactionid AS transactionid,
|
||||
items.itemid AS itemid,
|
||||
items.item_type AS item_type,
|
||||
items.price AS price,
|
||||
items.purchasable AS purchasable,
|
||||
items.deleted AS deleted
|
||||
FROM
|
||||
member_inventory inv
|
||||
LEFT JOIN shop_item_info items USING (itemid)
|
||||
ORDER BY itemid ASC;
|
||||
"""
|
||||
return await self.fetch_where(guildid=guildid, userid=userid)
|
||||
_tablename_ = 'member_inventory_info'
|
||||
_readonly_ = True
|
||||
|
||||
inventoryid = Integer(primary=True)
|
||||
guildid = Integer()
|
||||
userid = Integer()
|
||||
transactionid = Integer()
|
||||
itemid = Integer()
|
||||
guild_itemid = Integer()
|
||||
item_type: Column[ShopItemType] = Column()
|
||||
price = Integer()
|
||||
purchasable = Bool()
|
||||
deleted = Bool()
|
||||
roleid = Integer()
|
||||
|
||||
@classmethod
|
||||
async def fetch_inventory_info(cls, guildid, userid) -> list['ShopData.MemberInventoryInfo']:
|
||||
"""
|
||||
Fetch the information rows for the given members inventory.
|
||||
"""
|
||||
return await cls.fetch_where(guildid=guildid, userid=userid)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
from . import base
|
||||
from . import colours
|
||||
|
||||
@@ -1,81 +1,225 @@
|
||||
from typing import Type, TYPE_CHECKING
|
||||
from weakref import WeakValueDictionary
|
||||
|
||||
import discord
|
||||
from discord.ui.button import Button
|
||||
|
||||
from meta import LionBot
|
||||
|
||||
from meta import LionBot, LionCog
|
||||
from utils import ui
|
||||
from babel.translator import LazyStr
|
||||
|
||||
from ..data import ShopData
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from core.lion import Lion
|
||||
|
||||
class MemberInventory:
|
||||
|
||||
class ShopCog(LionCog):
|
||||
"""
|
||||
Minimal base class for a ShopCog.
|
||||
"""
|
||||
_shop_cls_: Type['Shop']
|
||||
|
||||
active: list[Type['ShopCog']] = []
|
||||
|
||||
def __init__(self, bot: LionBot, data: ShopData):
|
||||
self.bot = bot
|
||||
self.data = data
|
||||
|
||||
async def load_into(self, cog: LionCog):
|
||||
"""
|
||||
Load this ShopCog into the parent Shopping Cog.
|
||||
|
||||
Usually just attaches the editshop placeholder group, if applicable.
|
||||
May also load the cog itself into the client,
|
||||
if the ShopCog needs to provide global features
|
||||
or commands.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
async def make_shop_for(self, customer: 'Customer'):
|
||||
"""
|
||||
Make a Shop instance for the provided Customer.
|
||||
"""
|
||||
shop = self._shop_cls_(self.bot, self.data, customer)
|
||||
await shop.refresh()
|
||||
return shop
|
||||
|
||||
@classmethod
|
||||
def register(self, shop):
|
||||
"""
|
||||
Helper decorator to register a given ShopCog as active.
|
||||
"""
|
||||
self.active.append(shop)
|
||||
return shop
|
||||
|
||||
|
||||
class Customer:
|
||||
"""
|
||||
An interface to the member's inventory.
|
||||
"""
|
||||
def __init__(self, bot, shop_data, lion, inventory):
|
||||
self.bot = bot
|
||||
self.lion = lion
|
||||
self.guildid = lion.guildid
|
||||
self.userid = lion.userid
|
||||
|
||||
# A list of InventoryItems held by this user
|
||||
_cache_ = WeakValueDictionary()
|
||||
|
||||
def __init__(self, bot: LionBot, shop_data: ShopData, lion, inventory: ShopData.MemberInventory):
|
||||
self.bot = bot
|
||||
self.data = shop_data
|
||||
|
||||
self.lion: 'Lion' = lion
|
||||
|
||||
# A list of InventoryItems held by this customer
|
||||
self.inventory = inventory
|
||||
|
||||
@property
|
||||
def guildid(self):
|
||||
return self.lion.guildid
|
||||
|
||||
@property
|
||||
def userid(self):
|
||||
return self.lion.userid
|
||||
|
||||
@property
|
||||
def balance(self):
|
||||
return self.lion.data['coins']
|
||||
|
||||
@classmethod
|
||||
async def fetch(cls, bot: LionBot, shop_data: ShopData, guildid: int, userid: int):
|
||||
lion = await bot.core.lions.fetch(guildid, userid)
|
||||
inventory = await shop_data.fetch_where(guildid=guildid, userid=userid)
|
||||
inventory = await shop_data.MemberInventoryInfo.fetch_inventory_info(guildid, userid)
|
||||
return cls(bot, shop_data, lion, inventory)
|
||||
|
||||
async def refresh(self):
|
||||
"""
|
||||
Refresh the data for this member.
|
||||
"""
|
||||
self.lion = self.bot.core.lions.fetch(self.guild.id, self.user.id)
|
||||
|
||||
data = self.bot.get_cog('Shopping').data
|
||||
self.inventory_items = await data.InventoryItem.fetch_where(userid=self.userid, guildid=self.guildid)
|
||||
self.lion = await self.bot.core.lions.fetch(self.guildid, self.userid)
|
||||
await self.lion.data.refresh()
|
||||
self.inventory = await self.data.MemberInventoryInfo.fetch_inventory_info(self.guildid, self.userid)
|
||||
return self
|
||||
|
||||
|
||||
class ShopItem:
|
||||
"""
|
||||
ABC representing a purchasable guild shop item.
|
||||
"""
|
||||
def __init__(self, data):
|
||||
self.data = data
|
||||
Base class representing a purchasable guild shop item.
|
||||
|
||||
async def purchase(self, userid):
|
||||
In its most basic form, this is just a direct interface to the data,
|
||||
with some formatting methods.
|
||||
"""
|
||||
Called when a member purchases this item.
|
||||
"""
|
||||
...
|
||||
def __init__(self, bot: LionBot, data: ShopData.ShopItemInfo):
|
||||
self.bot = bot
|
||||
self.data = data
|
||||
|
||||
|
||||
class Shop:
|
||||
"""
|
||||
Base class representing a Shop for a particular member.
|
||||
Base class representing a Shop for a particular Customer.
|
||||
"""
|
||||
def __init__(self, bot: LionBot, shop_data: ShopData, member: discord.Member):
|
||||
# The name of this shop class, as a lazystring
|
||||
_name_: LazyStr
|
||||
|
||||
# Store class describing the shop UI.
|
||||
_store_cls_: Type['Store']
|
||||
|
||||
def __init__(self, bot: LionBot, shop_data: ShopData, customer: Customer):
|
||||
self.bot = bot
|
||||
self.data = shop_data
|
||||
self.member = member
|
||||
self.guild = member.guild
|
||||
self.customer = customer
|
||||
|
||||
# A list of ShopItems that are currently visible to the member
|
||||
self.items = []
|
||||
# A map itemid: ShopItem of items viewable by the customer
|
||||
self.items = {}
|
||||
|
||||
# Current inventory for the member
|
||||
self.inventory = None
|
||||
def purchasable(self):
|
||||
"""
|
||||
Retrieve a list of items purchasable by the customer.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
async def refresh(self):
|
||||
...
|
||||
"""
|
||||
Refresh the shop and customer data.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
"""
|
||||
The localised name of this shop.
|
||||
|
||||
Usually just a context-aware translated version of cls._name_
|
||||
"""
|
||||
t = self.bot.translator.t
|
||||
return t(self._name_)
|
||||
|
||||
async def purchase(self, itemid):
|
||||
"""
|
||||
Have the shop customer purchase the given (global) itemid.
|
||||
Checks that the item is actually purchasable by the customer.
|
||||
This method must be overridden in base classes.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
def make_store(self):
|
||||
"""
|
||||
Initialise and return a new Store UI for this shop.
|
||||
"""
|
||||
return self._store_cls_(self)
|
||||
|
||||
|
||||
class Store(ui.LeoUI):
|
||||
"""
|
||||
Base UI for the different shops.
|
||||
ABC for the UI used to interact with a given shop.
|
||||
|
||||
This must always be an ephemeral UI,
|
||||
so extra permission checks are not required.
|
||||
(Note that each Shop instance is specific to a single customer.)
|
||||
"""
|
||||
def __init__(self, bot: LionBot, data, shops):
|
||||
self.bot = bot
|
||||
self.data = data
|
||||
self.shops = shops
|
||||
def __init__(self, shop: Shop, interaction: discord.Interaction, **kwargs):
|
||||
super().__init__(**kwargs)
|
||||
|
||||
# The shop this Store is an interface for
|
||||
# Client, shop, and customer data is taken from here
|
||||
# The Shop also manages most Customer object interaction, including purchases.
|
||||
self.shop = shop
|
||||
|
||||
# The row of Buttons used to access different shops, if any
|
||||
# Transient, will be deprecated by direct access to UILayout.
|
||||
self.store_row = ()
|
||||
|
||||
# Current embed page
|
||||
self.embed: Optional[discord.Embed] = None
|
||||
|
||||
# Current interaction to use
|
||||
self.interaction: discord.Interaction = interaction
|
||||
|
||||
def set_store_row(self, row):
|
||||
self.store_row = row
|
||||
for item in row:
|
||||
self.add_item(item)
|
||||
|
||||
async def refresh(self):
|
||||
"""
|
||||
Refresh all UI elements.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
async def redraw(self):
|
||||
"""
|
||||
Redraw the store UI.
|
||||
"""
|
||||
if self.interaction.is_expired():
|
||||
# This is actually possible,
|
||||
# If the user keeps using the UI,
|
||||
# but never closes it until the origin interaction expires
|
||||
raise ValueError("This interaction has expired!")
|
||||
return
|
||||
|
||||
if self.embed is None:
|
||||
await self.refresh()
|
||||
|
||||
await self.interaction.edit_original_response(embed=self.embed, view=self)
|
||||
|
||||
async def make_embed(self):
|
||||
"""
|
||||
Embed page for this shop.
|
||||
"""
|
||||
raise NotImplementedError
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -42,6 +42,9 @@ person = <:person01:975880828481581096>
|
||||
question = <:questionmarkbigger:975880828645167154>
|
||||
cancel = <:xbigger:975880828653568012>
|
||||
refresh = <:cyclebigger:975880828611600404>
|
||||
loading = <:cyclebigger:975880828611600404>
|
||||
|
||||
tick = :✅:
|
||||
clock = :⏱️:
|
||||
|
||||
coin = <:coin:975880967485022239>
|
||||
|
||||
@@ -159,7 +159,7 @@ CREATE TABLE coin_transactions(
|
||||
guildid BIGINT NOT NULL REFERENCES guild_config (guildid) ON DELETE CASCADE,
|
||||
actorid BIGINT NOT NULL,
|
||||
amount INTEGER NOT NULL,
|
||||
bonus INTEGER NOT NULL,
|
||||
bonus INTEGER NOT NULL DEFAULT 0,
|
||||
from_account BIGINT,
|
||||
to_account BIGINT,
|
||||
refunds INTEGER REFERENCES coin_transactions (transactionid) ON DELETE SET NULL,
|
||||
@@ -222,6 +222,25 @@ ALTER TABLE member_inventory
|
||||
DROP COLUMN count;
|
||||
|
||||
CREATE INDEX member_inventory_members ON member_inventory(guildid, userid);
|
||||
|
||||
|
||||
CREATE VIEW member_inventory_info AS
|
||||
SELECT
|
||||
inv.inventoryid AS inventoryid,
|
||||
inv.guildid AS guildid,
|
||||
inv.userid AS userid,
|
||||
inv.transactionid AS transactionid,
|
||||
items.itemid AS itemid,
|
||||
items.item_type AS item_type,
|
||||
items.price AS price,
|
||||
items.purchasable AS purchasable,
|
||||
items.deleted AS deleted,
|
||||
items.guild_itemid AS guild_itemid,
|
||||
items.roleid AS roleid
|
||||
FROM
|
||||
member_inventory inv
|
||||
LEFT JOIN shop_item_info items USING (itemid)
|
||||
ORDER BY itemid ASC;
|
||||
-- }}}
|
||||
|
||||
INSERT INTO VersionHistory (version, author) VALUES (13, 'v12-v13 migration');
|
||||
|
||||
@@ -50,6 +50,7 @@ CREATE TABLE user_config(
|
||||
timezone TEXT,
|
||||
topgg_vote_reminder BOOLEAN,
|
||||
avatar_hash TEXT,
|
||||
name TEXT,
|
||||
API_timestamp BIGINT,
|
||||
gems INTEGER DEFAULT 0
|
||||
);
|
||||
@@ -230,12 +231,13 @@ CREATE TABLE shop_items_colour_roles(
|
||||
);
|
||||
|
||||
CREATE TABLE member_inventory(
|
||||
inventoryid SERIAL PRIMARY KEY,
|
||||
guildid BIGINT NOT NULL,
|
||||
userid BIGINT NOT NULL,
|
||||
itemid INTEGER NOT NULL REFERENCES shop_items(itemid) ON DELETE CASCADE,
|
||||
count INTEGER DEFAULT 1,
|
||||
PRIMARY KEY(guildid, userid)
|
||||
transactionid INTEGER REFERENCES coin_transactions(transactionid) ON DELETE SET NULL,
|
||||
itemid INTEGER NOT NULL REFERENCES shop_items(itemid) ON DELETE CASCADE
|
||||
);
|
||||
CREATE INDEX member_inventory_members ON member_inventory(guildid, userid);
|
||||
|
||||
|
||||
CREATE VIEW shop_item_info AS
|
||||
|
||||
Reference in New Issue
Block a user