fix (schedule): Various bug fixes.
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@@ -489,7 +489,8 @@ class ScheduleCog(LionCog):
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session = slot.sessions.get(guildid, None)
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if session is None:
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# Create a new session in the slot and set it up
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session = await slot.load_sessions(session_data[guildid, slotid])
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sessions = await slot.load_sessions([session_data[guildid, slotid]])
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session = sessions[guildid]
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slot.sessions[guildid] = session
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if slot.closing.is_set():
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# This should never happen
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