rewrite: Analytics client-server model.
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82
bot/analytics/cog.py
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82
bot/analytics/cog.py
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from meta import LionCog, LionBot, LionContext
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from meta.app import shard_talk, appname
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from utils.lib import utc_now
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from .data import AnalyticsData
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from .events import (
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CommandStatus, CommandEvent, command_event_handler,
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GuildAction, GuildEvent, guild_event_handler,
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VoiceAction, VoiceEvent, voice_event_handler
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)
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# TODO: Client side might be better handled as a single connection fed by a queue?
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# Maybe consider this again after the interactive REPL idea
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# Or if it seems like this is giving an absurd amount of traffic
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class Analytics(LionCog):
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def __init__(self, bot: LionBot):
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self.bot = bot
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self.data = bot.db.load_registry(AnalyticsData())
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self.an_app = bot.config.analytics['appname']
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self.talk_command_event = command_event_handler.bind(shard_talk).route
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self.talk_guild_event = guild_event_handler.bind(shard_talk).route
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self.talk_voice_event = voice_event_handler.bind(shard_talk).route
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async def cog_load(self):
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await self.data.init()
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@LionCog.listener()
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async def on_guild_join(self, guild):
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"""
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Send guild join event.
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"""
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event = GuildEvent(
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appname=appname,
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guildid=guild.id,
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action=GuildAction.JOINED,
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created_at=utc_now()
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)
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await self.talk_guild_event(event).send(self.an_app, wait_for_reply=False)
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@LionCog.listener()
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async def on_guild_leave(self, guild):
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"""
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Send guild leave event
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"""
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event = GuildEvent(
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appname=appname,
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guildid=guild.id,
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action=GuildAction.LEFT,
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created_at=utc_now()
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)
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await self.talk_guild_event(event).send(self.an_app, wait_for_reply=False)
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@LionCog.listener()
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async def on_command_completion(self, ctx: LionContext):
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"""
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Send command completed successfully.
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"""
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event = CommandEvent(
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appname=appname,
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cmdname=ctx.command.name if ctx.command else 'Unknown',
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cogname=ctx.cog.qualified_name if ctx.cog else None,
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userid=ctx.author.id,
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created_at=utc_now(),
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status=CommandStatus.COMPLETED,
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execution_time=0,
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guildid=ctx.guild.id if ctx.guild else None,
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ctxid=ctx.message.id
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)
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await self.talk_command_event(event).send(self.an_app, wait_for_reply=False)
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@LionCog.listener()
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async def on_command_error(self, ctx: LionContext, error):
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"""
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Send command failed.
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"""
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# TODO: Add command error field?
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...
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