rewrite: Analytics client-server model.

This commit is contained in:
2022-11-18 18:53:02 +02:00
parent b471e78a75
commit fe51a8d150
11 changed files with 559 additions and 11 deletions

82
bot/analytics/cog.py Normal file
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@@ -0,0 +1,82 @@
from meta import LionCog, LionBot, LionContext
from meta.app import shard_talk, appname
from utils.lib import utc_now
from .data import AnalyticsData
from .events import (
CommandStatus, CommandEvent, command_event_handler,
GuildAction, GuildEvent, guild_event_handler,
VoiceAction, VoiceEvent, voice_event_handler
)
# TODO: Client side might be better handled as a single connection fed by a queue?
# Maybe consider this again after the interactive REPL idea
# Or if it seems like this is giving an absurd amount of traffic
class Analytics(LionCog):
def __init__(self, bot: LionBot):
self.bot = bot
self.data = bot.db.load_registry(AnalyticsData())
self.an_app = bot.config.analytics['appname']
self.talk_command_event = command_event_handler.bind(shard_talk).route
self.talk_guild_event = guild_event_handler.bind(shard_talk).route
self.talk_voice_event = voice_event_handler.bind(shard_talk).route
async def cog_load(self):
await self.data.init()
@LionCog.listener()
async def on_guild_join(self, guild):
"""
Send guild join event.
"""
event = GuildEvent(
appname=appname,
guildid=guild.id,
action=GuildAction.JOINED,
created_at=utc_now()
)
await self.talk_guild_event(event).send(self.an_app, wait_for_reply=False)
@LionCog.listener()
async def on_guild_leave(self, guild):
"""
Send guild leave event
"""
event = GuildEvent(
appname=appname,
guildid=guild.id,
action=GuildAction.LEFT,
created_at=utc_now()
)
await self.talk_guild_event(event).send(self.an_app, wait_for_reply=False)
@LionCog.listener()
async def on_command_completion(self, ctx: LionContext):
"""
Send command completed successfully.
"""
event = CommandEvent(
appname=appname,
cmdname=ctx.command.name if ctx.command else 'Unknown',
cogname=ctx.cog.qualified_name if ctx.cog else None,
userid=ctx.author.id,
created_at=utc_now(),
status=CommandStatus.COMPLETED,
execution_time=0,
guildid=ctx.guild.id if ctx.guild else None,
ctxid=ctx.message.id
)
await self.talk_command_event(event).send(self.an_app, wait_for_reply=False)
@LionCog.listener()
async def on_command_error(self, ctx: LionContext, error):
"""
Send command failed.
"""
# TODO: Add command error field?
...