import pytz from meta import client from data import tables as tb from settings import UserSettings class Lion: """ Class representing a guild Member. Mostly acts as a transparent interface to the corresponding Row, but also adds some transaction caching logic to `coins` and `tracked_time`. """ __slots__ = ('guildid', 'userid', '_pending_coins', '_pending_time', '_member') # Members with pending transactions _pending = {} # userid -> User # Lion cache. Currently lions don't expire _lions = {} # (guildid, userid) -> Lion def __init__(self, guildid, userid): self.guildid = guildid self.userid = userid self._pending_coins = 0 self._pending_time = 0 self._member = None self._lions[self.key] = self @classmethod def fetch(cls, guildid, userid): """ Fetch a Lion with the given member. If they don't exist, creates them. If possible, retrieves the user from the user cache. """ key = (guildid, userid) if key in cls._lions: return cls._lions[key] else: tb.lions.fetch_or_create(key) return cls(guildid, userid) @property def key(self): return (self.guildid, self.userid) @property def member(self): """ The discord `Member` corresponding to this user. May be `None` if the member is no longer in the guild or the caches aren't populated. Not guaranteed to be `None` if the member is not in the guild. """ if self._member is None: guild = client.get_guild(self.guildid) if guild: self._member = guild.get_member(self.userid) return self._member @property def data(self): """ The Row corresponding to this user. """ return tb.lions.fetch(self.key) @property def settings(self): """ The UserSettings object for this user. """ return UserSettings(self.userid) @property def time(self): """ Amount of time the user has spent studying, accounting for pending values. """ return int(self.data.tracked_time + self._pending_time) @property def coins(self): """ Number of coins the user has, accounting for the pending value. """ return int(self.data.coins + self._pending_coins) def localize(self, naive_utc_dt): """ Localise the provided naive UTC datetime into the user's timezone. """ timezone = self.settings.timezone.value return naive_utc_dt.replace(tzinfo=pytz.UTC).astimezone(timezone) def addCoins(self, amount, flush=True): """ Add coins to the user, optionally store the transaction in pending. """ self._pending_coins += amount self._pending[self.key] = self if flush: self.flush() def addTime(self, amount, flush=True): """ Add time to a user (in seconds), optionally storing the transaction in pending. """ self._pending_time += amount self._pending[self.key] = self if flush: self.flush() def flush(self): """ Flush any pending transactions to the database. """ self.sync(self) @classmethod def sync(cls, *lions): """ Flush pending transactions to the database. Also refreshes the Row cache for updated lions. """ lions = lions or list(cls._pending.values()) if lions: # Build userid to pending coin map pending = [ (lion.guildid, lion.userid, int(lion._pending_coins), int(lion._pending_time)) for lion in lions ] # Write to database tb.lions.queries.add_pending(pending) # Cleanup pending users for lion in lions: lion._pending_coins -= int(lion._pending_coins) lion._pending_time -= int(lion._pending_time) cls._pending.pop(lion.key, None)