Remove `time` pending and syncing logic. Update `time` and `coins` to account for current session. Add `Session.duration` for current session duration. Add `Session.coins_earned` for current session coins.
223 lines
6.4 KiB
Python
223 lines
6.4 KiB
Python
import pytz
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from datetime import datetime, timedelta
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from meta import client
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from data import tables as tb
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from settings import UserSettings, GuildSettings
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class Lion:
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"""
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Class representing a guild Member.
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Mostly acts as a transparent interface to the corresponding Row,
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but also adds some transaction caching logic to `coins` and `tracked_time`.
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"""
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__slots__ = ('guildid', 'userid', '_pending_coins', '_member')
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# Members with pending transactions
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_pending = {} # userid -> User
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# Lion cache. Currently lions don't expire
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_lions = {} # (guildid, userid) -> Lion
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def __init__(self, guildid, userid):
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self.guildid = guildid
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self.userid = userid
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self._pending_coins = 0
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self._member = None
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self._lions[self.key] = self
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@classmethod
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def fetch(cls, guildid, userid):
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"""
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Fetch a Lion with the given member.
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If they don't exist, creates them.
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If possible, retrieves the user from the user cache.
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"""
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key = (guildid, userid)
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if key in cls._lions:
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return cls._lions[key]
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else:
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# TODO: Debug log
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lion = tb.lions.fetch(key)
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if not lion:
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tb.lions.create_row(
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guildid=guildid,
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userid=userid,
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coins=GuildSettings(guildid).starting_funds.value
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)
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return cls(guildid, userid)
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@property
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def key(self):
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return (self.guildid, self.userid)
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@property
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def member(self):
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"""
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The discord `Member` corresponding to this user.
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May be `None` if the member is no longer in the guild or the caches aren't populated.
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Not guaranteed to be `None` if the member is not in the guild.
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"""
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if self._member is None:
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guild = client.get_guild(self.guildid)
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if guild:
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self._member = guild.get_member(self.userid)
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return self._member
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@property
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def data(self):
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"""
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The Row corresponding to this user.
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"""
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return tb.lions.fetch(self.key)
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@property
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def settings(self):
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"""
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The UserSettings interface for this member.
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"""
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return UserSettings(self.userid)
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@property
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def guild_settings(self):
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"""
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The GuildSettings interface for this member.
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"""
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return GuildSettings(self.guildid)
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@property
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def time(self):
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"""
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Amount of time the user has spent studying, accounting for a current session.
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"""
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# Base time from cached member data
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time = self.data.tracked_time
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# Add current session time if it exists
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if session := self.session:
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time += session.duration
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return int(time)
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@property
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def coins(self):
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"""
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Number of coins the user has, accounting for the pending value and current session.
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"""
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# Base coin amount from cached member data
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coins = self.data.coins
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# Add pending coin amount
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coins += self._pending_coins
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# Add current session coins if applicable
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if session := self.session:
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coins += session.coins_earned
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return int(coins)
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@property
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def session(self):
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"""
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The current study session the user is in, if any.
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"""
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if 'sessions' not in client.objects:
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raise ValueError("Cannot retrieve session before Study module is initialised!")
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return client.objects['sessions'][self.guildid].get(self.userid, None)
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@property
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def timezone(self):
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"""
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The user's configured timezone.
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Shortcut to `Lion.settings.timezone.value`.
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"""
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return self.settings.timezone.value
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@property
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def day_start(self):
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"""
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A timezone aware datetime representing the start of the user's day (in their configured timezone).
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NOTE: This might not be accurate over DST boundaries.
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"""
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now = datetime.now(tz=self.timezone)
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return now.replace(hour=0, minute=0, second=0, microsecond=0)
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@property
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def remaining_in_day(self):
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return ((self.day_start + timedelta(days=1)) - datetime.now(self.timezone)).total_seconds()
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@property
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def studied_today(self):
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"""
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The amount of time, in seconds, that the member has studied today.
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Extracted from the session history.
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"""
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return tb.session_history.queries.study_time_since(self.guildid, self.userid, self.day_start)
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@property
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def remaining_study_today(self):
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"""
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Maximum remaining time (in seconds) this member can study today.
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May not account for DST boundaries and leap seconds.
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"""
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studied_today = self.studied_today
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study_cap = self.guild_settings.daily_study_cap.value
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remaining_in_day = self.remaining_in_day
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if remaining_in_day >= (study_cap - studied_today):
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remaining = study_cap - studied_today
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else:
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remaining = remaining_in_day + study_cap
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return remaining
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def localize(self, naive_utc_dt):
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"""
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Localise the provided naive UTC datetime into the user's timezone.
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"""
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timezone = self.settings.timezone.value
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return naive_utc_dt.replace(tzinfo=pytz.UTC).astimezone(timezone)
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def addCoins(self, amount, flush=True):
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"""
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Add coins to the user, optionally store the transaction in pending.
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"""
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self._pending_coins += amount
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self._pending[self.key] = self
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if flush:
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self.flush()
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def flush(self):
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"""
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Flush any pending transactions to the database.
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"""
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self.sync(self)
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@classmethod
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def sync(cls, *lions):
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"""
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Flush pending transactions to the database.
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Also refreshes the Row cache for updated lions.
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"""
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lions = lions or list(cls._pending.values())
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if lions:
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# Build userid to pending coin map
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pending = [
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(lion.guildid, lion.userid, int(lion._pending_coins))
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for lion in lions
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]
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# Write to database
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tb.lions.queries.add_pending(pending)
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# Cleanup pending users
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for lion in lions:
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lion._pending_coins -= int(lion._pending_coins)
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cls._pending.pop(lion.key, None)
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