387 lines
11 KiB
Python
387 lines
11 KiB
Python
from typing import NamedTuple, Optional, Union
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from datetime import timedelta
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import pytz
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import discord
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from cmdClient.checks import in_guild
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from LionContext import LionContext
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from meta import client
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from core import Lion
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from data.conditions import NOTNULL, LEQ
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from utils.lib import utc_now
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from .module import module
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class AchievementLevel(NamedTuple):
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name: str
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threshold: Union[int, float]
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emoji: discord.PartialEmoji
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class Achievement:
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"""
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ABC for a member or user achievement.
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"""
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# Name of the achievement
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name: str = None
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# List of levels for the achievement. Must always contain a 0 level!
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levels: list[AchievementLevel] = None
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def __init__(self, guildid: int, userid: int):
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self.guildid = guildid
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self.userid = userid
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# Current status of the achievement. None until calculated by `update`.
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self.value: int = None
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# Current level index in levels. None until calculated by `update`.
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self.level_id: int = None
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@classmethod
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async def fetch(cls, guildid: int, userid: int) -> 'Achievement':
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"""
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Fetch an Achievement status for the given member.
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"""
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return await cls(guildid, userid).update()
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@property
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def level(self) -> AchievementLevel:
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"""
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The current `AchievementLevel` for this member achievement.
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"""
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if self.level_id is None:
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raise ValueError("Cannot obtain level before first update!")
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return self.levels[self.level_id]
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@property
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def next_level(self) -> Optional[AchievementLevel]:
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"""
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The next `AchievementLevel` for this member achievement,
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or `None` if it is at the maximum level.
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"""
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if self.level_id is None:
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raise ValueError("Cannot obtain level before first update!")
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if self.level_id == len(self.levels) - 1:
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return None
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else:
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return self.levels[self.level_id + 1]
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async def update(self) -> 'Achievement':
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"""
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Calculate and store the current member achievement status.
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Returns `self` for easy chaining.
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"""
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# First fetch the value
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self.value = await self._calculate_value()
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# Then determine the current level
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# Using 0 as a fallback in case the value is negative
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self.level_id = next(
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(i for i, level in reversed(list(enumerate(self.levels))) if level.threshold <= self.value),
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0
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)
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# And return `self` for chaining
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return self
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async def _calculate_value(self) -> Union[int, float]:
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"""
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Calculate the current `value` of the member achievement.
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Must be overridden by Achievement implementations.
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"""
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raise NotImplementedError
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class Workout(Achievement):
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name = "Workouts"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 50, None),
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]
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async def _calculate_value(self) -> int:
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"""
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Returns the total number of workouts from this user.
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"""
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return client.data.workout_sessions.select_one_where(
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userid=self.userid,
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select_columns="COUNT(*)"
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)[0]
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class StudyHours(Achievement):
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name = "Study Hours"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 1000, None),
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]
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async def _calculate_value(self) -> float:
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"""
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Returns the total number of hours this user has studied.
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"""
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past_session_total = client.data.session_history.select_one_where(
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userid=self.userid,
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select_columns="SUM(duration)"
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)[0] or 0
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current_session_total = client.data.current_sessions.select_one_where(
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userid=self.userid,
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select_columns="SUM(EXTRACT(EPOCH FROM (NOW() - start_time)))"
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)[0] or 0
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session_total = past_session_total + current_session_total
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hours = session_total / 3600
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return hours
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class StudyStreak(Achievement):
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name = "Study Streak"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 100, None)
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]
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async def _calculate_value(self) -> int:
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"""
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Return the user's maximum global study streak.
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"""
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lion = Lion.fetch(self.guildid, self.userid)
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history = client.data.session_history.select_where(
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userid=self.userid,
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select_columns=(
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"start_time",
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"(start_time + duration * interval '1 second') AS end_time"
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),
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_extra="ORDER BY start_time DESC"
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)
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# Streak statistics
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streak = 0
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max_streak = 0
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day_attended = True if 'sessions' in client.objects and lion.session else None
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date = lion.day_start
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daydiff = timedelta(days=1)
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periods = [(row['start_time'], row['end_time']) for row in history]
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i = 0
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while i < len(periods):
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row = periods[i]
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i += 1
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if row[1] > date:
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# They attended this day
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day_attended = True
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continue
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elif day_attended is None:
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# Didn't attend today, but don't break streak
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day_attended = False
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date -= daydiff
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i -= 1
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continue
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elif not day_attended:
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# Didn't attend the day, streak broken
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date -= daydiff
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i -= 1
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pass
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else:
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# Attended the day
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streak += 1
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# Move window to the previous day and try the row again
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day_attended = False
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prev_date = date
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date -= daydiff
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i -= 1
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# Special case, when the last session started in the previous day
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# Then the day is already attended
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if i > 1 and date < periods[i-2][0] <= prev_date:
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day_attended = True
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continue
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max_streak = max(max_streak, streak)
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streak = 0
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# Handle loop exit state, i.e. the last streak
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if day_attended:
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streak += 1
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max_streak = max(max_streak, streak)
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return max_streak
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class Voting(Achievement):
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name = "Voting"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 100, None)
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]
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async def _calculate_value(self) -> int:
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"""
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Returns the number of times the user has voted for the bot.
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"""
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return client.data.topgg.select_one_where(
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userid=self.userid,
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select_columns="COUNT(*)"
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)[0]
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class DaysStudying(Achievement):
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name = "Days Studied"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 90, None)
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]
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async def _calculate_value(self) -> int:
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"""
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Returns the number of days the user has studied in total.
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"""
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lion = Lion.fetch(self.guildid, self.userid)
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offset = int(lion.day_start.utcoffset().total_seconds())
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with client.data.session_history.conn as conn:
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cursor = conn.cursor()
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# TODO: Consider DST offset.
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cursor.execute(
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"""
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SELECT
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COUNT(DISTINCT(date_trunc('day', (time AT TIME ZONE 'utc') + interval '{} seconds')))
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FROM (
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(SELECT start_time AS time FROM session_history WHERE userid=%s)
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UNION
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(SELECT (start_time + duration * interval '1 second') AS time FROM session_history WHERE userid=%s)
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) AS times;
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""".format(offset),
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(self.userid, self.userid)
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)
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data = cursor.fetchone()
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return data[0]
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class TasksComplete(Achievement):
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name = "Completed Tasks"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 1000, None)
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]
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async def _calculate_value(self) -> int:
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"""
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Returns the number of tasks the user has completed.
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"""
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return client.data.tasklist.select_one_where(
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userid=self.userid,
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completed_at=NOTNULL
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)[0]
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class ScheduledSessions(Achievement):
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name = "Scheduled Sessions Attended"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 500, None)
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]
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async def _calculate_value(self) -> int:
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"""
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Returns the number of scheduled sesions the user has attended.
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"""
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return client.data.accountability_member_info.select_one_where(
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userid=self.userid,
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start_at=LEQ(utc_now()),
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select_columns="COUNT(*)",
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_extra="AND (duration > 0 OR last_joined_at IS NOT NULL)"
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)[0]
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class MonthlyHours(Achievement):
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name = "Maximum Monthly Hours"
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levels = [
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AchievementLevel("Level 0", 0, None),
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AchievementLevel("Level 1", 100, None)
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]
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async def _calculate_value(self) -> float:
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"""
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Returns the maximum number of hours the user has studied in a month.
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"""
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# Get the first session so we know how far back to look
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first_session = client.data.session_history.select_one_where(
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userid=self.userid,
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select_columns="MIN(start_time)"
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)[0]
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# Get the user's timezone
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lion = Lion.fetch(self.guildid, self.userid)
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# If the first session doesn't exist, simulate an existing session (to avoid an extra lookup)
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first_session = first_session or lion.day_start - timedelta(days=1)
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# Build the list of month start timestamps
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month_start = lion.day_start.replace(day=1)
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months = [month_start.astimezone(pytz.utc)]
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while month_start >= first_session:
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month_start -= timedelta(days=1)
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month_start = month_start.replace(day=1)
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months.append(month_start.astimezone(pytz.utc))
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# Query the study times
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data = client.data.session_history.queries.study_times_since(
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self.guildid, self.userid, *months
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)
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cumulative_times = [row[0] for row in data]
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print(cumulative_times)
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times = [nxt - crt for nxt, crt in zip(cumulative_times[1:], cumulative_times[0:])]
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max_time = max(cumulative_times[0], *times) if len(months) > 1 else cumulative_times[0]
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return max_time / 3600
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# Define the displayed achivement order
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achievements = [
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Workout,
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StudyHours,
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StudyStreak,
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Voting,
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DaysStudying,
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TasksComplete,
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ScheduledSessions,
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MonthlyHours
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]
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async def get_achievements_for(member):
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status = [
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await ach.fetch(member.guild.id, member.id)
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for ach in achievements
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]
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return status
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@module.cmd(
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name="achievements",
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desc="View your achievement progress!",
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group="Statistics",
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)
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@in_guild()
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async def cmd_achievements(ctx: LionContext):
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achs = await get_achievements_for(ctx.author)
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await ctx.reply('\n'.join(f"{ach.name}: {ach.level_id}, {ach.value}" for ach in achs))
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