Initial Template.
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150
src/meta/LionTree.py
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150
src/meta/LionTree.py
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import logging
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import discord
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from discord import Interaction
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from discord.app_commands import CommandTree
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from discord.app_commands.errors import AppCommandError, CommandInvokeError
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from discord.enums import InteractionType
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from discord.app_commands.namespace import Namespace
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from utils.lib import tabulate
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from .logger import logging_context, set_logging_context, log_wrap, log_action_stack
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from .errors import SafeCancellation
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from .config import conf
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logger = logging.getLogger(__name__)
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class LionTree(CommandTree):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._call_tasks = set()
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async def on_error(self, interaction: discord.Interaction, error) -> None:
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try:
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if isinstance(error, CommandInvokeError):
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raise error.original
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else:
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raise error
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except SafeCancellation:
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# Assume this has already been handled
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pass
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except Exception:
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logger.exception(f"Unhandled exception in interaction: {interaction}", extra={'action': 'TreeError'})
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if interaction.type is not InteractionType.autocomplete:
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embed = self.bugsplat(interaction, error)
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await self.error_reply(interaction, embed)
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async def error_reply(self, interaction, embed):
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if not interaction.is_expired():
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try:
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if interaction.response.is_done():
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await interaction.followup.send(embed=embed, ephemeral=True)
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else:
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await interaction.response.send_message(embed=embed, ephemeral=True)
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except discord.HTTPException:
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pass
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def bugsplat(self, interaction, e):
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error_embed = discord.Embed(title="Something went wrong!", colour=discord.Colour.red())
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error_embed.description = (
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"An unexpected error occurred during this interaction!\n"
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"Our development team has been notified, and the issue will be addressed soon.\n"
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"If the error persists, or you have any questions, please contact our [support team]({link}) "
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"and give them the extra details below."
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).format(link=interaction.client.config.bot.support_guild)
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details = {}
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details['error'] = f"`{repr(e)}`"
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details['interactionid'] = f"`{interaction.id}`"
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details['interactiontype'] = f"`{interaction.type}`"
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if interaction.command:
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details['cmd'] = f"`{interaction.command.qualified_name}`"
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if interaction.user:
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details['user'] = f"`{interaction.user.id}` -- `{interaction.user}`"
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if interaction.guild:
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details['guild'] = f"`{interaction.guild.id}` -- `{interaction.guild.name}`"
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details['my_guild_perms'] = f"`{interaction.guild.me.guild_permissions.value}`"
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if interaction.user:
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ownerstr = ' (owner)' if interaction.user.id == interaction.guild.owner_id else ''
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details['user_guild_perms'] = f"`{interaction.user.guild_permissions.value}{ownerstr}`"
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if interaction.channel.type is discord.enums.ChannelType.private:
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details['channel'] = "`Direct Message`"
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elif interaction.channel:
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details['channel'] = f"`{interaction.channel.id}` -- `{interaction.channel.name}`"
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details['my_channel_perms'] = f"`{interaction.channel.permissions_for(interaction.guild.me).value}`"
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if interaction.user:
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details['user_channel_perms'] = f"`{interaction.channel.permissions_for(interaction.user).value}`"
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details['shard'] = f"`{interaction.client.shardname}`"
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details['log_stack'] = f"`{log_action_stack.get()}`"
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table = '\n'.join(tabulate(*details.items()))
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error_embed.add_field(name='Details', value=table)
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return error_embed
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def _from_interaction(self, interaction: Interaction) -> None:
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@log_wrap(context=f"iid: {interaction.id}", isolate=False)
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async def wrapper():
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try:
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await self._call(interaction)
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except AppCommandError as e:
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await self._dispatch_error(interaction, e)
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task = self.client.loop.create_task(wrapper(), name='CommandTree-invoker')
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self._call_tasks.add(task)
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task.add_done_callback(lambda fut: self._call_tasks.discard(fut))
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async def _call(self, interaction):
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if not await self.interaction_check(interaction):
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interaction.command_failed = True
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return
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data = interaction.data # type: ignore
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type = data.get('type', 1)
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if type != 1:
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# Context menu command...
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await self._call_context_menu(interaction, data, type)
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return
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command, options = self._get_app_command_options(data)
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# Pre-fill the cached slot to prevent re-computation
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interaction._cs_command = command
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# At this point options refers to the arguments of the command
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# and command refers to the class type we care about
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namespace = Namespace(interaction, data.get('resolved', {}), options)
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# Same pre-fill as above
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interaction._cs_namespace = namespace
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# Auto complete handles the namespace differently... so at this point this is where we decide where that is.
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if interaction.type is InteractionType.autocomplete:
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set_logging_context(action=f"Acmp {command.qualified_name}")
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focused = next((opt['name'] for opt in options if opt.get('focused')), None)
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if focused is None:
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raise AppCommandError(
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'This should not happen, but there is no focused element. This is a Discord bug.'
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)
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try:
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await command._invoke_autocomplete(interaction, focused, namespace)
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except Exception as e:
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await self.on_error(interaction, e)
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return
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set_logging_context(action=f"Run {command.qualified_name}")
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logger.debug(f"Running command '{command.qualified_name}': {command.to_dict()}")
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try:
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await command._invoke_with_namespace(interaction, namespace)
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except AppCommandError as e:
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interaction.command_failed = True
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await command._invoke_error_handlers(interaction, e)
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await self.on_error(interaction, e)
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else:
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if not interaction.command_failed:
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self.client.dispatch('app_command_completion', interaction, command)
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finally:
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if interaction.command_failed:
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logger.debug("Command completed with errors.")
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else:
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logger.debug("Command completed without errors.")
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