- set up files to run locally
- added workaround for an occasional that prevents dice from loading (detects error and refreshes the window after a few seconds)
- changed lighting for better readability
- optomized some redundant code
- new, more straightforward dice scaling method
- made result popup invisible to enable backend functionality without visual disruption
- this is a bad solution implemented during experimentation while learning what the code does.. I will probably be too lazy to fix it later